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What’s New In Deadline 5.2.47501
This is the first Release Candidate for Deadline 5.2. This release just fixes a few issues and adds some minor features.
New Features, Improvements, and Bug Fixes
Scripting Improvements
- Added plugin API functions to setup environment variables that are only passed to the rendering process. The slave’s environment is left unchanged. These functions are SetProcessEnvironmentVariable( string key, string value ), GetProcessEnvironmentVariable( string key ), and ClearProcessEnvironmentVariables().
3dsmax Improvements
- Rendering now works if the MaxData folder has been changed from its default value.
- Fixed a UTF8 error when rendering files with non-ascii characters in the path.
- Added option to SMTD to save the scene and not submit it with the job.
- Added option to SMTD to rebuild the render elements prior to submission, which can help fix potential issues. It’s in the Pathing rollout under the Render tab.
Draft Improvements
- Fixed some issues when submitting Draft jobs from within Shotgun.
Maya Improvements
- Added support for Arnold for Maya.
- Added an Arnold Export job type, which can export the scene to .ass files, and then have a dependent Arnold standalone job render them.
- Added a stdout handler to catch a mental ray error when it can’t create an output file.
- When submitting multiple scenes from the Monitor submitter, the scene name is now appended to the job name.
RIB Improvements
- During submission, the Monitor submitter now parses the rib file for Display lines so that Deadline is aware of the output paths.
- Added Draft support to the Monitor submitter (assuming that the submitter is able to parse out absolute Display paths from the rib file).
Shotgun Improvements
- Fixed a Shotgun API typo in the Shotgun event plugin
VRay Standalone Improvements
- Added the option to the submitter to specify additional command line arguments to pass to VRay.