IMPORTANT NOTICE FOR ALL USERS:
Please read the following threads for important information regarding Deadline 6.2:
viewtopic.php?f=85&t=11423
viewtopic.php?f=85&t=11422
Downloads
Installers: thinkboxsoftware.box.com/s/ymiyr0p30tfahccqdl0l
Documentation: thinkboxsoftware.box.com/s/tqtcgmd0r1av27iu5alg
What’s New In Deadline 6.2.0.22 (Beta 6)
This release fixes a few bugs and adds a few minor features. It also adds support for Maya’s Hardware 2 renderer.
General Improvements
- Jobs that repeat on a schedule are now put back in the pending state when they complete so that they can be released again at their scheduled time.
Monitor Improvements
- When opening the Slave Settings dialog, or enabling/disabling slaves, the slave settings are now re-read from the database instead of being pulled from the cache.
- Fixed some bugs in the Cloud Providers dialog.
- Job quick filters are no longer wiped when resetting the layout or restoring a pinned layout.
- Fixed an OverflowException exception in the slave list data importer.
Command Improvements
- GetSlavesRenderingJob command now returns machine names instead of slave names (which was the intended behavior).
- Added command line functions to update limit groups in a more fine grained manner.
Scripting Improvements
- Fixed some issues with the RepositoryUtils script API functions that add history entries.
- Added functions to Job class to get job info keys and values.
- Added ClientUtils.GetDeadlineVersion() and ClientUtils.GetDeadlineMajorVersion() functions.
- Added missing machine limit properties to Job class.
- Added RepositoryUtils functions to update limit groups in a more fine grained manner.
3ds Max Improvements
- Removed default 32 bit executable paths for 3ds Max 2014 and later (since it’s only 64 bit now).
Draft Improvements
- Fixed the Draft submitter to perform PathMapping on paths it gets from shotgun (ie: Draft template and output location).
Maya Improvements
- Added support for -skipExistingFrames option for the renderers that support it.
- Added support for the Maya Hardware 2 renderer.