Hello,
Our Maya configuration involves a custom path to a number of third-party plugins that we need to use as part of our scene renders. We set the MAYA_PLUG_IN_PATH environment variable as part of our usual Maya start-up process. Is there a way to pass this same value to Deadline, when starting up a render job via the MayaBatch plugin? Currently, my render jobs will complete but a number of scene elements will be missing from the final images.
From the slave logs, the following error is given:
0: STDOUT: Error: file: Z:/Some/Path/Here/myScene.ma line 123: RuntimeError: file line 1: Plug-in, “myPlugin.mll”, was not found on MAYA_PLUG_IN_PATH.
So it looks like Deadline is not picking up this custom path value. The DL 5 docs mention that we can specify any number of additional properties in our info file, however I’m not sure if this is will work for me:
thinkboxsoftware.com/deadlin … o_Deadline
i.e.
ExtraInfoKeyValue0=<key=value>
ExtraInfoKeyValue1=<key=value>
ExtraInfoKeyValue2=<key=value>
ExtraInfoKeyValue3=<key=value>
…
Thanks lots!
Parmjit V.
Software Developer