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Deadline 7.2.1.6 (Release Candidate 3)

IMPORTANT NOTICE FOR ALL USERS:

Please read the Deadline 7.2 Licensing and Compatibility thread for important information regarding Deadline 7.2:
viewtopic.php?f=204&t=12100&p=53363#p53363

Full release notes for Deadline 7.2.1 can be found in the Deadline 7.2.1 documentation (see Downloads below).

Downloads

Installers and Documentation: thinkboxsoftware.box.com/s/ujj9 … dal4ugugxt

What’s New In Deadline 7.2.1.6 (Release Candidate 3)

This release fixes some bugs, and makes some minor improvements.

Note that a 7.2 license is still required to run this version. If you have a license for Deadline 7.1 or earlier, you will need an updated license. In addition, the version of Draft that ships with Deadline 7.2 needs a new 1.4 license. If you have a license for Draft 1.3 or earlier, you will need an updated license.

General Improvements

  • Fixed MongoDB authentication code to check against the admin DB if the admin token is specified.

Launcher Improvements

  • The launcher no longer crashes when an error occurs executing a delayed process via a remote command.
  • The launcher can now run idle shutdown commands from pulse that contain a colon.

Monitor Improvements

  • Fixed “Numer” typo in CPU/GPU affinity pages in the Slave Settings dialog.

Slave Improvements

  • The slave now accepts ~ as an argument to -name in the command line, in which case it simply starts up the default slave.

Balancer Improvements

  • Fixed a memory leak in the balancing logic plugin system.

Command Improvements

  • Fixed DeadlineCommand to authenticate properly when connecting to MongoDB.
  • Fixed a bug that could prevent ‘selectdependencies’ from working in DeadlineCommand.

3ds Max Improvements

  • Updated the RPM submission scripts to fix various issues with how default/sticky settings were being applied.
  • Fixed a bug in SMTD where the stereo camera in the viewport would potentially process the Batch list multiple times.
  • In SMTD, merging XRef Scenes that are missing now removes the missing entry before submitting to avoid failure at render time.
  • Updated Corona renderer specific properties to support Corona 1.3.
  • Updated VRay renderer specific properties to support VRay 3.35.
  • Fixed typo in “Renderer Overrides” in the 3dsmax.options plugin file.
  • Improved SMTD log message for current 3ds Max scene file.
  • Fixed QuickDraft loading issue in SMTD (DraftCodec wasn’t being set nor was the .NET hashtable initialized correctly). An error message in SMTD UI_report was then resolved as a result.
  • Improved QuickDraft SMTD log message.
  • Changed the way we handle the MAXScript Debugger dialog so it works for all OS languages no matter what language the OS or 3dsMax is being run as.
  • Added popup ignorers for Corona VFB saving image dialog and error message dialog.
  • Fixed a typo in the CheckForTgaBitDepth sanity check for SMTD.
  • Re-worked logic for VRay off-load DBR when it removes the “localhost” from taking part in the VRay DBR render.

After Effects Improvements

  • Progress reporting now works for timecode and frame based progress. Before, it was only working for timecode based progress.
  • The Include Output Path option is now sticky, and Local Rendering is now disabled if Include Output Path is disabled.

Cinema 4D Improvements

  • Relative output paths are now handled property by the integrated submitter.
  • Fixed a bug in the integrated submitter that prevented scenes without Takes from being submitted.

Draft Improvements

  • Fixed some case sensitivity issues with the DNxHD codec name for Quick Draft in a few submission scripts.

Mantra Standalone Improvements

  • Updated Mantra Path Mapping tooltip in the Plugin Configuration as we no longer use the HOUDINI_PATHMAP environment variable.

Maya Improvements

  • The integrated submitter now ignores referenced render layers when checking if the scene contains multiple render layers.
  • For Jigsaw and tile jobs that use VRay, the alpha pass is now assembled if it was rendered separately.
  • Fixed a “placeholderText” bug in the integrated submitter that affected Maya 2013 and earlier.
  • Jigsaw and tile jobs no longer try to assemble render elements when rendering to a single multichannel exr file.
  • The integrated submitter now properly handles having both arnold AOV’s and renderlayers in the same scene when region rendering.
  • The integrated submitter now properly handles Arnold output paths when a camera is being used.

Microstation Improvements

  • Reworked how we install Microstation so that the dgnlib is included with the rest of our components so the only major file that matters for installation is the DLSubmit_Config.cfg file.
  • Updated Microstation Monitor submitter to include Light Setup.

modo Improvements

  • Added the option to specify a Project directory when submitting a modo job to Deadline from the Monitor.
  • Updated path mapping in the modo plugin to handle relative paths in videoSequence objects.

Nuke Improvements

  • Extra info properties initExtraInfo0-initExtraInfo9 have been added to the DeadlineGlobals.py file for the integrated submitter. This allows Nuke sanity check scripts to set those values automatically if required.
  • Integration setting (Shotgun, Nim, Ftrack, DRaft) are now ignored for Sequence jobs that are submitted from NukeStudio.
  • The Nuke FrameServer submitter now tries to set the default hostname to the current machine if the hostname field is empty.
  • The Quick Draft option in the integrated Nuke submitter now uses a checkbox instead of a radio button so that it works in earlier versions of Nuke.

Shotgun Improvements

  • The shotgun event plugin now performs path mapping on paths when uploading a thumbnail or movie.

Sketchup Improvements

  • When submitting from within Sketchup, the submitter will automatically set the Scene name to render.

Softimage Improvements

  • Fixed a bug that prevented the Softimage submitter from opening if the FTRACK_CONNECT_EVENT environment variable wasn’t defined.

VRED Improvements

  • Added Stdout handler for when “no valid license found” to VRED & VREDCluster plugins.
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