Heya Folks,
I’m getting an odd thing happening on some renders recently. We’re using deadline to render max 2012 x64 files with vray 2.3, and in some of our recent renders we’ve had extra exr render elements added in to each of the separate render elements we’ve put out. For speed in nuke, we’re outputting a single exr sequence for each of our render elements so that if they aren’t used they don’t cause any un-needed lag on the nuke viewer. We’ve had two scene files render on friday however that have written out exr files with a tonne of extra channels in each of our render element channels. It’s the entire list of 3dsmax g-buffer channels that you get when you use the normal max render output for EXR files, and there’s no reason for it. If the scene file is rendered locally, none of the extra channels appear so it seems to be something that deadline is doing. I’ve had it previously where if deadline is allowed to update render element path names that it also changes the options that exr files are saved with (compression and storage type) so I’m suspicious that it’s doing something else in the background too, seeing as the problem doesn’t occur when the render is done locally.
Here’s the submission log which doesn’t suggest to me anything with extra elements being added in:
[code][18:59:41] : ==JOB [ 082_2430_roverDeadlineTest_011 ] SUBMISSION MESSAGE END======================================================================================
[18:59:41] : Ready.
---- CLOSE DIALOG : 30/11/2012 19:00:31 ----
---- OPEN DIALOG : 30/11/2012 19:00:34 ----
Current 3ds Max Scene: \qnap2\vol3\ldom2\Shots\082_2430\3D\Scene\Animation\082_2430_roverDeadlineTest_011.max
[19:00:34] : >Opening Job Options Rollout
[19:00:34] : >Adding Job Dependencies Rollout
[19:00:40] : >SUBMIT Button Pressed.
[19:00:40] : >Performing Sanity Check…
[19:00:40] : >>Detected 0 potential problems: 0 Fatal, 0 Can Be Fixed, 0 Warnings.
[19:00:40] : +Sanity Check PASSED.
[19:00:40] : File Path: [\qnap2\vol3\ldom2\Shots\082_2430\3D\Scene\Animation]
[19:00:40] : File Name: [082_2430_roverDeadlineTest_011.max]
[19:00:40] : >SCENE INFO:
Scene Nodes: 346
Geometry: 223
Shapes: 2
Lights: 14
Cameras: 2
Helpers: 105
SpaceWarps: 0
[19:00:40] : Current View: [Camera01]
[19:00:40] : >SUBMISSION SETTINGS:
SubmitSceneGlobalBasePath = \qnap1\vol4\temp\global_3dsMax_scene_renders
JobIsInterruptible = false
RegionType = 1
BlackFramesCheckRenderElements = false
PostLoadScriptFile =
PreTaskScriptFile =
SingleTaskJob = false
QuicktimePoolName =
QuicktimeCustomFilename =
SlavesBlackList = true
ScheduledDays = 1
SGTask =
DraftUser =
group = max_group
SubmitSceneMode = reposave
JobsArray = #()
SingleTileJobBottom =
RegionUseMaxValues = false
TransferPool =
RemovePadding = false
DeadlineSubmissionSuccessful = true
CloseAfterSubmission = false
IgnoreRenderElements = false
QuicktimeCodec = #(“Motion JPEG A”, “Motion JPEG A_mjpa”, “”, “”, “”)
ExportAdvancedRenderInfoMentalRay = true
ScheduledStartDateTime = 30/11/2012 18:38
ExtraInfo5 =
SubmitSceneNetworkLocation =
FullJobsArray = #()
CustomTiles = #()
IgnoreMissingExternalFiles = true
SubmitVisibleObjectsOnly = false
CreateImsqFile = false
PostTaskScriptFile =
SlavesNamedSet =
ExportAdvancedRenderInfoBrazil = true
SGEntity =
DraftEntity =
DependencyJobItems = #{}
SingleTileJobFilename =
UseCustomTiles = false
TransferGroup =
TransferPriority = 50
IgnoreMissingUVWs = true
ForceWorkstationMode = false
CopyVbscriptFile = false
CopyImsqFile = false
PreFrameScriptFile =
QuicktimeGenerate = false
QuicktimeUseGenerator = 1
QuicktimePoolExclusive = true
Slaves = #()
ExportAdvancedRenderInfoBrazil2 = true
TaskTimeoutEnabled = false
ExtraInfo6 =
Department = 3D
groups = #(“none”, “boxx_group”, “krak_group”, “max_group”, “nuke_group”, “rack_group”, “ray_fire_group”, “rvio_group”, “terrablock”, “test_op_group”)
category =
Categories = #()
SubmitSceneNetworkReuseLocation = false
LimitEnabled = false
LimitTasksToNumberOfCpus = true
ResumeOnDeletedDependencies = false
MachineLimitTileJobs = false
TransferDeleteOnComplete = true
IgnoreMissingXREFs = true
ImsqOutputPath =
SlaveSettingsSticky = true
TaskTimeout = 3601
SGUser =
theIniFiles = #()
OneCpuPerTask = false
PoolsSort = false
Priority = 66
TilesInX = 4
SingleTileJobReFilename =
LimitGroups = #(“terrablock”)
TransferJobAsSuspended = false
IgnoreMissingDLLs = false
PostFrameScriptFile =
QuicktimeGroup =
SlaveInfo = #()
ExportAdvancedRenderInfoVRay = true
AutoTaskTimeout = false
ExtraInfo7 =
DraftVersion =
comment = $default
theIniFilenames = #()
LocalRendering = true
OutOfOrderStep = 2
ChunkSize = 1
MaxVersionToForce = 64bit
TilesInY = 4
LimitGroupsToUse = #()
TransferCompressed = false
DisableMultipass = false
UsePathConfigFile = false
UseCustomShader = false
QuicktimeFusionTemplates = #(#(), #(), #(), #(), #())
SlaveInfoCollected = false
ExportAdvancedRenderInfoKrakatoa = true
RestartMax = false
SGProject =
RepositoryList = #(“DISABLED”)
CurrentRepository =
PoolName = ldom_3d_pool
RenderOutOfOrder = false
SubmitAsSuspended = false
TilesRendering = false
SingleTileJobTileCount = 0
LimitGroupAutoBrazil = false
UseAltPluginIni = false
MergeXRefsOnSubmission = false
MergePathConfigFile = false
CustomShaderMode = 1
TimeoutSubmission = 3600
IsBakeJob = false
ExtraInfo8 =
StateSetsSubmit = false
username = john
Pools = #(“none”, “2d_pool”, “3d_pool”, “fx_pool”, “ldom_3d_pool”, “ldom_lookdev_pool”, “rs_3d_pool”, “rvio_pool”)
SubmitAsDependent = false
TileBlowupMode = false
SingleTileJobFrameList =
LimitGroupAutoWorkstation = false
AutoSuggestIni = false
MergeSceneXRefsOnSubmission = false
PopupHandling = true
RunPreJobScript = false
UseBatchRender = false
QuicktimeGamma = 1.8
QuicktimeTemplate = #("", “”, “”, “”, “”)
ExportAdvancedRenderInfoAmaretto = true
ExtraInfo0 =
SGUpdate = false
StateSetsList = #{}
RepositoryListActual = #(undefined)
AutoDelete = false
SingleTileJob = false
DropSubmission = false
AltINISelection = 1
UseSilentMode = true
RestartRenderer = true
PathConfigFile =
RunPostJobScript = false
RenderFramesPreviewJob = false
PreviewJobFrameCount = 5
TimeoutQTSubmission = 120
ExportAdvancedRenderInfoFinalRender = true
ExtraInfo9 =
StateSetToRender = 0
PoolExclusive = false
OnComplete = Nothing
SingleTileJobDependent = true
TilesPadding = 0
BgSubmission = false
AltPluginIni =
StrictOutput = false
RunPreTaskScript = false
PreviewJobPriorityOffset = 5
QuicktimeQuality = 75
ExportAdvancedRenderInfoMaxwell = true
ExtraInfo1 =
SGDisplayInfo = #()
StateSetName =
CurrentRepository2 =
OutOfOrderMethod = normal
SingleTileJobCleanup = false
TilesSubmissionJobIDs = #()
UseJpegOutput = false
ShowFrameBuffer = true
RunPreLoadScript = false
RunPostTaskScript = false
TimeoutCollectData = 60
ExportAdvancedRenderInfoQuicksilver = true
SGDraftTemplate =
SGJobSettings = #()
SingleTileJobLeft =
RegionRendering = false
JpegOutputPath =
AltIniPath = c:
OverrideBitmapPager = false
DeadlineSubmissionLastJobID = 005_066_001_40c007d5
RunPostLoadScript = false
PreJobScriptFile =
RenderElementsUpdatePaths = false
QuicktimeExposure = 1.0
AutomaticallyUpdateJobName = false
ExtraInfo2 =
DraftTemplate =
StateSetInfo =
MachineLimit = 1
MaxVersionToForceSticky = false
RegionLeft = 0
BitmapPager = false
RunPreFrameScript = false
OverrideLowPriorityThread = true
ExportAdvancedRenderInfoIRay = true
SGVersion =
SubmitScene = true
OverrideFailOnExistingMaxProcess = false
SingleTileJobRight =
RegionTop = 0
AlternateEmails =
EnableFailOnBlackFrames = false
SubmitExternalFiles = false
RunPostFrameScript = false
MAXScriptFile =
RenderElementsUpdateFilenames = false
QuicktimeProxy = 1
MeditMaterialsStorage = #()
MissingFiles = #("\qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl", “\qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl”, “\qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl”)
ExtraInfo3 =
DraftSubmitJob = false
jobname = 082_2430_roverDeadlineTest_011
SubmitSceneBasePath =
SequentialJob = false
FailOnExistingMaxProcess = false
RegionRight = 100
BlackPixelPercentage = 1
SubmitExternalFilesMode = 1
PreLoadScriptFile =
PostJobScriptFile =
QuicktimeSettingsFile =
QuicktimeUseTemplate = #(false, false, false, false, false)
QuicktimeFilenameMode = 1
SlavesList = #(“Render006”)
ClearMaterialEditorOnSubmission = true
WarnAboutMissingExternalFiles = false
SGDescription =
DraftShotgunUpload = false
DisableProgressUpdateTimeout = false
MaxTasksPerSlave = 1
SingleTileJobTop =
RegionBottom = 100
NotificationNote =
BlackPixelThreshold = 0.1
PerformSanityCheck = true
SubmitAsMXSJob = false
RenderElementsPermanentChanges = false
QuicktimeFusionVersion = 2
ExportAdvancedRenderInfoScanline = true
ScheduledType = none
ExtraInfo4 =
[19:00:40] : >Job Submission Started…
[19:00:40] : >Checking For Missing External Files…
[19:00:41] : >Missing Files:
[19:00:41] : \qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl
[19:00:41] : \qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl
[19:00:41] : \qnap2\vol3\ldom2\Shots\082_2430\Tracking\To3dsMax\UD_plate\082_2430.0000.ifl
[19:00:41] : +Render Dialog Closed.
[19:00:41] : +Unlocked the Material Editor Renderer.
[19:00:41] : +Closed Material Editor…
[19:00:41] : +Cleared Material Editor…
[19:00:41] : >Submitting 3dsmax Render Job to Local Repository…
[19:00:41] : >Saving Scene For Submission…
[19:00:44] : >Initiating Regular Job Submission…
[19:00:44] : >Submitting All Frames In One Job…
[19:00:49] : +Restored the Locked State of the Material Editor Renderer…
[19:00:54] : +Restored the Open State of the Render Scene Dialog…
[19:00:54] : +Restored the Material Editor Samples…
[19:00:54] : ==JOB [ 082_2430_roverDeadlineTest_011 ] SUBMISSION MESSAGE START======================================================================================
[19:00:54] : +JOB SUBMITTED SUCCESSFULLY.
Deadline Command BG 5.1 [v5.1.0.47014 R]
Submitting to Repository: \192.168.0.100\repository\DeadlineRepository
Submission Contains the Following:
- Auxiliary File #1 (“C:\Users\VFX030.SSVFX\AppData\Local\Thinkbox\Deadline\temp\max_job_info.job”)
- Auxiliary File #2 (“C:\Users\VFX030.SSVFX\AppData\Local\Thinkbox\Deadline\temp\082_2430_roverDeadlineTest_011.max”)
Result=Success
JobID=005_066_001_44b8ff16[/code]
The only thing that I think has changed recently in our setup is that our sys admin has changed the default for where the repository is, have you any idea where would be a good place to start looking for things related to g-buffer bits?
Cheers!
John