Hi,
I'm using deadline here and we just migrated to max 8 and it seems like deadline doesnot save all the secondary channels with rpf's or rla's. I tried rendering through backburner as a test and it worked fine.
Has anyone run into this?
thanks,
Vance Miller,
Eyeballnyc
Hi Vance,
I wasn’t able to reproduce the problem. I tried both rla and rpf format
and Deadline saved the extra channels for both. The output files were
the same size as those rendered out by Max 8 without Deadline.
We’ve recently released a new patch for Max 8 which fixed a bug that
prevented Deadline from rendering properly when Vray 1.47 Frame Buffer
features were enabled. It could be possible that it fixed the problem
your having as well, although we don’t know for sure. You can download
the patch from here:
http://software.franticfilms.com/index.aspx?page=deadline/supportdownloads
You could also send the Deadline support team a small test scene that
reproduces the problem on your end, and we can test it out here to see
if we can reproduce it as well.
Kind regards,
thats weird.
our max 7 renders work fine but the max 8 rpf's and rla's lose the extra channels. and thats for both scanline and vray. through backburner there is no problem.
we have the latest version of deadline also. thanks for the inclusion of the vray gbuffer channels by the way!
do you think we need to reinstall our deadline for max 8?
thanks,
Vance Miller
eyeballnyc
All the channels are supposed to be saved within the image file correct?
Or is there an option to save the channels to seperate files like with
the vray g-buffers? I’m assuming they are supposed to be saved within
the image, and all my tests have worked.
Let me know if my assumptions are correct. If you send us a test scene,
we can try it out.
There are certain passes that are embedded in the image file. things like zdepth, material and object id's are among those. the file I've attached has these checked off to save in the rpf.
I tested this file and again it works locally, through backburner but not through deadline.
Vance Miller
eyeballnyc
Hi Vance,
I think I figured out what the problem was. The Max 8 plugin has an
option to rename the output image filename, and it is set to the output
you specified in the max render dialog by default. However, this output
filename is still set even though it is the default, and setting the
output filename like this overrides the additional format options (such
as the rpf channels). We had removed it from the other 3dsmax plugins,
but it still managed to find its way into the 3dsmax8 plugin. That’s why
it works in Max 7 for you.
Removing this option should solve the problem. Just do the following:
- Navidate to the 3dsmax8 plugin folder in the repository.
- In “customize.ms”, remove the following lines:
ro = DeadlineUtil.GetJobInfoEntry “RenderOutput”
if ro != undefined do (
DeadlineUtil.LogMessage ("Setting render output to " + ro)
rendOutputFilename = ro
)
- In 3dsmax8RenderOptions.param, remove the following lines:
[RenderOutput]
Type=filenameSave
Label=Render Output Image
Category=Output
Description=Where the render output goes.
Required=false
DisableIfBlank=true
Let us know if this actually fixes the problem for you, and we’ll put
the patch on our website. We appreciate your patience and the help
you’ve provided in figuring out this bug.
Kind regards,
Ryan,
that did the trick! we're back in business with the rpf's
thanks for looking into and fixing this problem!
Vance Miller
eyeballnyc
Great to hear. We’ll get the patch on the web ASAP.
http://software.franticfilms.com/index.aspx?page=deadline/supportdownloads
Thanks for your help.