Hi, I’v compiled deadline for unreal engine plugins, but when in Unreal Engine MQR I’m adding deadline job preset and press “Render Remote” it shows error:
"Failed to submit job “TestLevelSequence” to Deadline with error: ‘NoneType’ object has no attribute ‘get_path_name’. Anyone has similiar issue? It is very frustating.
I’ve pasted UnrealEngine5 folder into custom/plugin and then compiled through IDE. Now Im missing this executor, do you know how to fix it?
EDIT: Using the original plugin with the replaced remote_executor.py makes it disappear
EDIT2: In original plugin’s remote_executor.py I’ve replaced only line 339 where game_override_class is set to game_override_class = setting.soft_game_mode_override and now it works! Also in 5.6. This if statement or getting version didnt work