Deadline + Houdini loading and solving all unnecessary nodes

Hi,

I noticed that when I submit a job to deadline it tries to solve ALL THE NODES in the houdini scene. So for example when I send just a filecache geometry output the job before it even starts tries to solve all other nodes in the scene and in my case even a dynamic simulation which I have in the very scene. And if the scene is saved not at a start frame of the simulation, it goes and start simulating the whole thing. So instead of having very fast filecache output distributed over the farm, every single task is simulating and therefore taking forever to even start.

Is there an option to force NOT TO SOLVE nodes that are not needed? When I use houdini bacground render it works fine…

Houdini 18.5
Deadline Client version 10.1.14.5

thanks!

V

it’s been fixed since 10.1.17.4

Good to know! This was killing me on a recent project.

Thanks - will try!

best,

V