Hello,
I have a few questions regarding rendering with Houdini over deadline. I’m using redshift as a render engine. I have two machines rendering. 1 machine has 2 3090s and the other machine has 4 4090s.
- When sending to deadline, only one gpu is being used from each machine. This is reflected in the render time. How can I force all gpus to be utilised? When rendering locally on each machine all gpus are in use.
- Is it possible to have deadline show the frame buffer while rendering? I understand that for optimisation this could be turned off but I’d like to be able to turn it on for testing purposes so that I can see the buckets.
- If you have any tips for rendering over deadline please let me know!
Thank you for taking the time.
RS