I’m having problems with render nodes output. What I render in the maya viewport looks very different from what gets out of deadline.
I’ve got color management off on globals, viewport is set to 32 bit float HDR with sRGB on both input and output.
I’ve tried different file formats and different .EXR compressions. I loaded the output on both AE and nuke, with same color space, 32bit etc. Even tried different colorspace just to see if they would make any difference.
The scene itself is very simple, a bird emitting fluid driven particles, which is being lit with just 1 spotlight behind it. MB is turned off for this example.
It’s also worth noting that this is not the only scene going wrong. I’ve got about 8 other shots that’s giving me the same result.
My only solution right now is to use a viewport renderer, which gives me exactly what I’m seeing when I do test renders within Maya framebuffer.
In case you wanna take a look at the raw .exr output, here it is : http://www.filedropper.com/birdraw0059
I dont think the .exr output has the same color information as the one produced on Maya framebuffer, I could not match grade or color correct it in any way to get the same look.
Both workstation and render nodes have been updated to the latest Krakatoa client (2.30 something with official magma release).
Please let me know what I’m missing here, just to be able to get accurate result of what Im seeing in Maya framebuffer on the batch output. Will appreciate any help on this, thanks in advance :].