Heya Bobo!
So I’m having more fun. My render script throws out all the filenames for my main beauty and my elements each time, rebuilding the files and attempting to set up the gamma. I’ve deleted my max config as mike suggested and all that’s done is mangled some other previous defaults unfortunately - for example resetting my gamma on file outputs to 2.2 in the max file save dialogs instead of automatic and using my max fileoutgamma of 1.0. The latest interesting one is I’ve manually gone through the render elements in one file putting the gamma to automatic (in the hope it’ll use my 1.0 setting) and then submitted the file.
SMTD gave me this log:
[code]-- BEGIN - 08/09/2015 20:30:31 - VFX025/VFX025 - 3ds Max 2014
---- OPEN DIALOG : 08/09/2015 20:30:31 ----
[20:30:31] : >Querying Maximum Priority…
[20:30:32] : +Maximum Priority Queried in 0.756 sec.
[20:30:32] : >Collecting Pools…
[20:30:33] : +7 Pools Collected in 0.754 sec.
[20:30:33] : >Collecting Groups…
[20:30:34] : +2 Groups Collected in 0.758 sec.
Current 3ds Max Scene: P:\Frankenstein_Chronicles\3d\animation\ep_03\tfc_103_3050\tfc_103_3050_head_005.max
[20:31:17] : >Opening 3ds Max Rendering Rollout
[20:31:17] : >Opening 3ds Max Pathing Options Rollout
[20:31:23] : >Opening User Options Rollout
[20:31:26] : >SUBMIT Button Pressed.
[20:31:26] : >No Sanity Check Performed.
[20:31:26] : File Path: [P:\Frankenstein_Chronicles\3d\animation\ep_03\tfc_103_3050]
[20:31:26] : File Name: [tfc_103_3050_head_005.max]
[20:31:26] : >SCENE INFO:
Scene Nodes: 36
Geometry: 30
Shapes: 0
Lights: 2
Cameras: 1
Helpers: 3
SpaceWarps: 0
[20:31:26] : Current View: [TFC_103_3050_1001_Camera01]
[20:31:26] : >SUBMISSION SETTINGS:
category =
theIniFiles = #()
LocalRendering = false
FullJobsArray = #()
UseSubmissionQueue = false
AltIniPath = \192.168.0.200\DeadlineRepository7\plugins\3dsmax
SubmitExternalFilesMode = 1
CloseAfterSubmission = false
SubmitVisibleObjectsOnly = false
PreLoadScriptFile =
RunPostJobScript = false
BatchRenderMode = 1
RenderElementsIncludeTypeInFilename = false
QuicktimeGenerate = false
ExportAdvancedRenderInfoQuicksilver = true
ExtraInfo7 =
SGTask =
SGDisplayInfo = #()
SubmitSceneNetworkReuseLocation = false
SubmitAsDependent = false
AssemblerPriority = 50
SingleTileJobTileCount = 0
RegionUseMaxValues = false
CustomTilesPreviewWidth = 640
LimitGroupAutoBrazil = false
PopupHandling = true
CreateImsqFile = false
IncludeLocalPaths = false
PostTaskScriptFile =
QuicktimeFilenameMode = 1
MeditMaterialsStorage = #()
ExportAdvancedRenderInfoVRay = true
OverrideLanguage = false
language = 1
TaskTimeout = 3601
ExtraInfo0 =
SGCreateFilmStrip = false
FTProject =
DraftEntity =
StateSetToRender = 0
CurrentRepository2 =
Pool2Name =
ExternalFilesWarningCount = 100
OnComplete = Nothing
TilesInY = 4
SplitBufferFile =
LimitGroupAutoCorona = false
TransferGroup =
BlackPixelPercentage = 1
DisableMultipass = false
OverrideBitmapPager = false
DeadlineSubmissionLastJobID = none
ImsqOutputPath =
RunPostLoadScript = false
UseCustomShader = false
PurifyCharacterCodes = #(33, 35, 42, 63)
ClearMaterialEditorOnSubmission = true
ExtraInfo4 =
SGVersion =
FailureDetectionJobErrors = 0
SubmitSceneBasePath =
AssemblerPoolName =
TileBlowupMode = false
SingleTileJobBottom =
RegionRendering = false
LimitGroupAutoFinalRender = false
MergeSceneXRefsOnSubmission = false
DependOnPreviousJob = false
PostFrameScriptFile =
PostJobScriptFile =
TimeoutQTSubmission = 120
ExportAdvancedRenderInfoMaxwell = true
ExtraInfoKeyValues = #()
SGUpdate = false
FTTask =
StateSetName =
jobname = tfc_103_3050_head_005
groups = #(“none”, “graphics”)
SequentialJob = false
JobIsInterruptible = false
JobsArray = #()
SingleTileJobDependent = true
RegionTop = 0
MultiRegionCopyDraftConfig = false
LimitGroupAutoWorkstation = false
NotificationNote =
UseSilentMode = true
ShowFrameBuffer = true
MergePathConfigFile = true
OriginalRenderElementNames = #()
SlaveSettingsSticky = true
OverrideLowPriorityThread = true
ExportAdvancedRenderInfoBrazil2 = true
ScheduledStartDateTime = 08/09/2015 20:30
BakeJobOneObjectPerTask = true
ProjectManagement = Shotgun
DraftShotgunUpload = false
skipRender = false
ResumeOnDeletedDependencies = false
SingleTileJobDraft = true
RegionBottom = 100
MultiRegionData = #()
RawBufferFileName =
LimitGroupsToUse = #()
BgSubmission = false
EnableFailOnBlackFrames = false
RemovePadding = false
ShowRendererFrameBuffer = true
PreviewJobPriorityOffset = 5
PurifyFilenames = false
ExtraInfo8 =
SGEntity =
StateSetsList = #{}
OverrideJobFailureDetection = false
SendJobErrorWarning = true
RepositoryListActual = #(undefined)
SubmitSceneMode = reposave
SingleTileJobLeft =
UseCustomTiles = false
JpegOutputPath =
GammaInput = 1.0
RunPostTaskScript = false
RenderElementsUpdatePaths = false
RebuildRenderElements = false
ForceLowerCaseFilenames = false
TimeoutSubmission = 3600
ExportAdvancedRenderInfoFinalRender = true
FTUpdate = false
DraftVersion =
Pools = #(“none”, “all_3d”, “commercials”, “vfx_3d”, “vfx_dnx”, “vfx_fx”, “vfx_nuke”)
SubmitScene = true
OverrideFailOnExistingMaxProcess = false
TilesSubmissionJobIDs = #()
MultiRegionBackground = off
DBR = false
TransferCompressed = false
AltPluginIni =
IgnoreMissingExternalFiles = true
UsePathConfigFile = false
RenderElementsIncludeNameInPath = false
OutputFilenameUserPattern =
QuicktimeGroupName =
SlavesBlackList = true
AutomaticallyUpdateJobName = false
ExportAdvancedRenderInfoBrazil = true
LanguageArray = #(“English”, “French”, “German”, “Japanese”, “Korean”, “Simplified Chinese”)
ScheduledDays = 1
RestartMax = false
ExtraInfo5 =
SGDescription =
DraftTemplate =
SubmitSceneGlobalBasePath =
OneCpuPerTask = false
OutOfOrderStep = 2
DisableProgressUpdateTimeout = false
AssemblerPool2Name =
SingleTileJobFilename =
RegionRenderingMode = none
BlackFramesCheckRenderElements = false
SubmitExternalFiles = false
DeadlineSubmissionSuccessful = false
RunPostFrameScript = false
RunPreJobScript = false
PreTaskScriptFile =
UseBatchRender = false
RenderFramesPreviewJob = false
RenderElementsIncludeNameInFileName = false
MissingFiles = #()
FTUser =
StateSetInfo =
Comment = $default
SubmitAsSuspended = false
DependencyJobItems = #{}
SplitBufferFileName =
LimitGroups = #()
CopyVbscriptFile = false
RunPreTaskScript = false
QuicktimeSettingsFile = Quicktime_Settings
SlaveInfoCollected = false
ExportAdvancedRenderInfoAmaretto = true
WarnAboutMissingExternalFiles = false
TaskTimeoutEnabled = false
ExtraInfo3 =
SGDraftTemplate =
SGCreateMovie = false
ExternalFilesWarningOn = false
OutOfOrderMethod = normal
AutoDelete = false
MaxVersionToForce = 64bit
TilesInX = 4
SingleTileJobRight =
SingleTileJobFrameList =
CustomTiles = #()
RawBufferFile =
LimitGroupAutoVRay = false
TransferJobAsSuspended = false
AltINISelection = 1
IgnoreMissingDLLs = false
ForceWorkstationMode = false
DependOnPreviousJobID =
CopyImsqFile = false
RunPreLoadScript = false
PostLoadScriptFile =
QuicktimeCustomFilename =
TimeoutCollectData = 60
ExportAdvancedRenderInfoMentalRay = true
ScheduledType = none
ExtraInfo9 =
SGUser =
FTAsset =
ExternalFilesWarningMB = 1024
MaxTasksPerSlave = 1
AssemblerOverride = false
TilesRendering = false
regionType = 1
LimitGroupAutoKrakatoa = false
MergeXRefsOnSubmission = false
SlavesList = #()
ExportAdvancedRenderInfoCorona = true
ExtraInfo1 =
FTJobSettings = #()
DraftExtraArgs =
department =
group = none
categories = #()
PoolsSort = false
RenderOutOfOrder = false
SingleTileJob = true
RegionLeft = 0
LimitGroupAutoMaxwell = false
TransferPriority = 50
StrictOutput = false
Delimiter = .
RenderElementNamesPermanentChanges = false
IsBakeJob = false
ExtraInfo6 =
DraftSubmitJob = false
theIniFilenames = #("[Default]")
SubmitSceneNetworkLocation =
MaximumPriority = 100
Priority = 31
ChunkSize = 1
PreviousJobsArray = #()
AssemblerGroup =
SingleTileJobCleanup = false
SingleTileJobReFilename =
RegionRight = 100
MultiRegionFitPadding = 10.0
DropSubmission = false
TransferDeleteOnComplete = true
AutoSuggestIni = false
IgnoreMissingXREFs = true
ShowRendererFrameBufferOverride = false
PathConfigFile =
MAXScriptFile =
PreviewJobFrameCount = 5
SlaveInfo = #()
ExportAdvancedRenderInfoScanline = true
SGJobSettings = #()
DraftUser =
StateSetsSubmit = false
StateSetRenameOutput = false
FailureDetectionTaskErrors = 0
username = vfx025
RepositoryList = #(“DISABLED”)
PoolExclusive = false
PoolName = vfx_3d
DependOnPreviousJobMode = previous
SingleTileJobDraftErrorOnMissing = true
UseJpegOutput = false
TransferPool =
GammaCorrection = false
PerformSanityCheck = false
PreviewJobSecondJobDependentOnFirst = true
RenderElementsPermanentChanges = false
QuicktimePoolName =
ExportAdvancedRenderInfoIRay = true
VersionString = 7.1
CurrentRepository =
LimitEnabled = false
MachineLimit = 5
MaxVersionToForceSticky = false
SingleTileJobTop =
TilesPadding = 0
CustomTilesPreviewHeight = 480
MultiRegionRendering = false
GammaOutput = 1.0
RestartRenderer = true
PreFrameScriptFile =
PreJobScriptFile =
RenderElementsUpdateFilenames = false
IgnoreRenderElements = false
ReplaceOutputFilenameWithUserPattern = false
Slaves = #()
ExportAdvancedRenderInfoKrakatoa = true
AutoTaskTimeout = false
SGProject =
FTDescription =
FTDisplayInfo = #()
FailOnExistingMaxProcess = false
LimitTasksToNumberOfCpus = true
MultiRegionBackgroundImage =
DBRServers = 5
AlternateEmails =
UseAltPluginIni = false
BlackPixelThreshold = 0.1
IgnoreMissingUVWs = true
BitmapPager = false
RunPreFrameScript = false
SubmitAsMXSJob = false
SingleTaskJob = false
CustomShaderMode = 1
RenderElementsIncludeTypeInPath = false
SlavesNamedSet =
UnlockMEditRenderer = false
LanguageCodeArray = #(“ENU”, “FRA”, “DEU”, “JPN”, “KOR”, “CHS”)
ExtraInfo2 =
DeleteEmptyStateSets = false
OverrideTaskFailureDetection = false
[20:31:26] : >Job Submission Started…
[20:31:26] : +Render Dialog Closed.
[20:31:26] : >BatchName: []
[20:31:26] : >Checking For Missing External Files…
[20:31:31] : +State Sets Dialog Closed.
[20:31:31] : +Closed Material Editor…
[20:31:31] : +Cleared Material Editor…
[20:31:31] : >Storing the Render Elements Names…
[20:31:31] : >Purifying the Render Elements Names…
[20:31:32] : >Submitting 3dsmax Render Job to Local Repository…
[20:31:32] : >Saving Scene For Submission to [C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\tfc_103_3050_head_005.max]
[20:31:51] : >Initiating Regular Job Submission…
[20:31:51] : >Submitting All Frames In One Job…
[20:31:51] : >Region Mode: none | Assembler Mode: DRAFT
[20:31:51] : Command Line Arguments: [-outputfiles
C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\submitOutput.txt
C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\submitExitCode.txt
C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\max_submit_info.job
C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\max_job_info.job
C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\tfc_103_3050_head_005.max
]
[20:31:59] : +Restored the Open State of the Render Scene Dialog…
[20:31:59] : +Restored the Material Editor Samples…
[20:32:00] : +Restored the Material Editor open state…
[20:32:00] : +Restored the Render Elements Names…
[20:32:00] : ==JOB [ tfc_103_3050_head_005 ] SUBMISSION MESSAGE START======================================================================================
[20:32:00] : +JOB SUBMITTED SUCCESSFULLY.
Deadline Command BG 7.1 [v7.1.0.35 R (2a6ca6695)]
Submitting to Repository: \192.168.0.200\DeadlineRepository7
Submission Contains the Following Auxiliary Files:
- C:\Users\vfx025.SSVFX\AppData\Local\Thinkbox\Deadline7\temp\08_09_2015_20_31_26\tfc_103_3050_head_005.max
Result=Success
JobID=55ef37a97597a006c42f1c42
The job was submitted successfully.
[20:32:00] : ==JOB [ tfc_103_3050_head_005 ] SUBMISSION MESSAGE END======================================================================================
[20:32:00] : >Ready.
[/code]
There’s two things here - one is the “[20:31:31] : >Purifying the Render Elements Names…” line when it’s not ticked on in SMTD, and the bigger one is that the file actually never showed up in deadline monitor, likewise if I browse to the repository for a job with that ID, there’s no folder there.
There could be further issues with our new install here so fuck this, I’m going home.
Submitted a second time - got the same success message but this time it’s appeared in monitor. Hurray.