Deadline Submitting Incorrect FPS in C4D Redshift Renders when setting a different frame rate in the render settings

Hey!

I’m trying to integrate Deadline into our workflow, but I’ve run into an issue with frame rate settings.

If I set the frame rate in my render settings different from the projects frame rate it submits the render job using the project frame rate.

I figured the increased FPS might not be reflected in monitor. However when the render finishes I still get the number of frames that correspond with the project FPS.

I tried all kinds of submission settings:

  • 1 frame per task
  • GPU affinity set to 0 1 or 2
  • Enable Local Rendering ON/ OFF
  • Use batch plugin ON/OFF
  • Submit C4D Scene File ON/OFF

However whatever I do it always seems to submit AND render 50 fps (while it should export 100 since my render framerate is double that of the project)

Software:
C4D 2025.1.3
Redshift 2025.3.0

Any ideas on how I can solve this problem?

Does anyone have a clue? :face_in_clouds: