Hi, I’m experiencing what seems to be a bug related to audio export when rendering a queue via Deadline.
In the sequencer I have a camera cut track with multiple cameras. There is a single audio track with an audio file that runs the entire length of the camera cut. In the movie render queue settings I have added .wav audio to the export.
When I perform a local export the .wav file exports as expected. However when I do a render via Deadline the .wav file export is missing part of the audio. In fact, only the audio corresponding to the last camera in the camera cut gets exported.
I have also noticed this error in the deadline logs:
WARNING: Warning: C:\MyProject/MyProject/Plugins/MoviePipelineDeadline/Content/Python\mrq_cli_modes\render_manifest.py:74: RuntimeWarning: MoviePipelineQueue: No world was found for object (/Engine/Transient.UnrealEdEngine_0:MoviePipelineQueueSubsystem_0.EditorMoviePipelineQueue.MoviePipelineDeadlineExecutorJob_1.DefaultConfig.MoviePipelineWaveOutput_0) passed in to UEngine::GetWorldFromContextObject().
Would be really helpful if you could offer some advice to work around this so I can get the whole audio output. I don’t mind digging into the python code if you have some hints of where in the code I should look.
Best.
Maria