Using the new Deadline Cloud UBL for Karma and Engine doesn’t allow separate limits for each as there’s only an option for Sidefx.
Don’t know if I’m missing something or if anyone is aware of a workaround?
Autodesk don’t have this for 3ds/Arnold/Maya, and Maxon don’t have a single option for Cinema4D/Redshift
This means I can’t allocate limits for 3 engine licenses and 30 karma licenses, they all have to run under the same limit.
This is an issue for distributing sim and sending husk jobs independently.
fingers crossed there’ll be a massive release full of updates when tomorrows ‘Maintenance Mode’ kicks in.
