will there be deep exr support for krakatoa rendered particle (without owning rendereman)?
Our goal is to support OpenEXR 2.0’s deep image format.
Currently we are supporting importing deep shadow maps, and deep holdout marks from 3rd party renderers. We chose to support RenderMan/3Delight (DTEX/DSM), since they were basically the only one providing deep image outputs. Our plan is to support importing OpenEXR 2.0 images. However at this point I don’t know of a renderer that will generate OpenEXR 2.0 shadows/holdouts, so it may not be so useful just yet. That being said, we’d like to be first in the game to provide these capabilities.
Once importing of shadows/holdouts is done for EXRs, we plan on implementing deep image output for Krakatoa, but neither is being planned for the first release.
you are right, currently no renderer except for renderman/3delight supports deep stuff.
vray actually does it internally and it could theoretically be used with their internal files format and a plugin for nuke. the are planning to support it for vray 3.0 via openexr 2.0.
well thanks for the info anyways.
EXR2 or DSM output with deep data would be greatly appreciated!!!
The great thing about a deep compositing workflow is the ability to change single elements (like characters) without the need to reRender fx with new holdouts.
How hard it would be to add this?
I would assume that it is not a very big challenge for you guys to implement DSM output because you are already reading the rman/3dl libraries.
Thanks!
In terms of outputting EXR2 data, it is something we are planning on doing. It hasn’t been a very high priority yet, since deep image pipelines are still the exception. That being said, we’d like to be one of the first in the game to fully support a deep pipeline.
Also Houdini with Mantra can render DSM maps but for now you can save only .rat files( houdini format), i use this workflow for last 7-8months, render DSM with geometry and then use DSM maps as matte for particle render.
This is my first test with this workflow vimeo.com/44867519
Igor
Nice job! Was Krakatoa used for the foam and splash elements?
Thanks,
No i render everything in houdini, because i wanted to try DSM workflow, and i can’t use houdini DSM in Krakatoa,so i decide to render in H.
I know this is Houdini, but i just share this as example of Houdini DSM.
Igor