Delete verts?

Can anyone think of a modifier that will delete verts procedurally?

I am using Genome to select verts but then can’t figure out how to do delete them.
Delete mesh is the obvious choice but it only seems to work on face selections.

Don’t tell me to select faces instead because there isn’t any.

DeleteMesh does this with both verts and faces. It just seems that we don’t set the selection correctly.
You will notice that our vertices become ORANGE instead of RED when fully selected.
The DeleteMesh does not consider them fully selected unless you use a TurnToMesh to update.
The current workaround fix is to add two TurnToMesh modifiers set to “Invert” and “Include Soft Selection” ON.
This will copy our soft-selection as real selection back and forth and the DeleteMesh will correctly operate on the result.
I just changed the Camera Selection example to select vertices instead of faces and got the DeleteMesh to work using the 2 TurnToMesh modifiers.
Will log this as a bug.

Cheers,
Bobo

Ah wondered if this was the case :slight_smile:

Thanks Bobo!