Depth of Field

Read through the first draft of the documentation, and I still don’t understand the depth of field rendering. How is this controlled, and what does it do?

I apologize.  That’s one section of the documentation that certainly needs more attention.  I am collecting information to add to that section and will post something here as soon as possible.

Did we get any more info yet?

[DOF] Did we get any more info yet? <<



Unfortunately, it is still broken in build 0.9.2, but we’re looking into it.

We’ll get a fix out as soon as possible.

Rectangle lights render as round. <<



Thanks. I have logged this into our bug tracking database.