Read through the first draft of the documentation, and I still don’t understand the depth of field rendering. How is this controlled, and what does it do?
I apologize. That’s one section of the documentation that certainly needs more attention. I am collecting information to add to that section and will post something here as soon as possible.
Did we get any more info yet?
[DOF] Did we get any more info yet? <<
Unfortunately, it is still broken in build 0.9.2, but we’re looking into it.
We’ll get a fix out as soon as possible.
Rectangle lights render as round. <<
Thanks. I have logged this into our bug tracking database.