Different phase functions per PRT?

I know the answer is probably not, but I was wondering it there was some cheat to assign a different phase function per particle system? Like rendering in the same pass a PRT loader that is using Phong shading and another that uses Henyey. Kind of like you would do with materials. Assign a different shader per object. I could definitely render the two in different passes, but then i would need get into some kind of deep compositing mess to try and match how they intersect.

Cheers

I don’t know exactly, but I never heard of this…

The problem would seem to me to be that even if you recorded the shading out to the emission channel and then loaded them back and rerendered them together, the shadow inter-casting would be wrong.

However, the amount of “wrong” may be small/tolerable.