Hi,
I used Bermuda normal bump in A&D material inside 3ds max 2011 using mentalray, But It renders different reflection shading. (seems bermuda normal bump not affecting/taking reflections in account?)
Whereas If I apply “ocean(lume)” shader as bump map, it generates reflection nicely. (as expected)
I am attaching two images that shows the difference.
There should be different reflections if you are/aren’t using the “Bermuda Normal Map” because it changes the normals. Something does look a little strange though. Can you post the .max files that produced this so I can get a better idea of what’s happening?
Here is the max file.
There are two shaders there, one has bermuda normal bump applied and other has ocean lume shader. Both are Arch & Design shaders.
Mr-Ocean_Bumptest.zip (24.5 KB)