Does prt modification require a license for net rendering?

Just a quick enquiry - I’m using prt mods to make some additional channels to go into frost elements which is working really nicely but it’s on a fluid element which is pretty nasty to render. Frost has free network rendering which is great but will the prt mods I’ve done require a krakatoa network render license for each node? Or do the krakatoa licenses only get called when you’re using krakatoa as your actual renderer?

Cheers!

John

All the non-rendering features that work in the Krakatoa Evaluation (license-free) version should work in network rendering mode. These include all PRT objects (PRT Loader, PRT Volume etc.), all Magma modifier features etc.

What does not work in network mode without a “krakatoa-render” license (the one shared between Krakatoa MX, MY and SR) is the renderer itself, the Krakatoa Atmospheric Effect, and the few advanced PFlow operators coming with Krakatoa MX - Krakatoa Geometry Lookup, Krakatoa Geometry Test and Krakatoa Collision.

In workstation mode, Krakatoa MX will render with a watermark if no “krakatoa-max” license is found and res. is above 480x360. In network mode, nothing will render unless a “krakatoa-render” license is found.

That being said, if you find a feature that does not work in network mode but should, please let us know!

That’s brilliant news. I’ve only started using magma for it’s processing abilities and bloody hell it’s good!

Thanks bobo!