I rendered a fume sim and when my drive ran out of space, I versioned up and changed to another local drive. Stoke won’t read the fume velocity any more. Is there a workaround here?
Basically, if I change the default fume directory from the initial settings that existed when stoke was created, stoke will no longer read that grids velocity no matter what I do. I’ve been having this problem for a while, I just finally figured out what was causing it.
Any tips or suggestions are greatly appreciated.
EDIT: My temporary workaround is to back up the initial cache and resim using the original cache file name. It seems the original fume cache file name is baked into the scene. New stoke emitters won’t work, copy fume grid and resim won’t work either.