[size=150]INSTALLATION INFORMATION[/size]
In the last few Deadline builds we changed how Draft is installed and distributed – it should primarily reside in a Draft folder in the root of the Deadline repository. Slaves will now check their version of Draft against the repository and self-update their local copies if/when needed. This works similarly to our regular auto-updating for the Deadline binaries, but is done by the Draft plugin when it is loaded up by the Slave. As such, to update Draft, all you should need to do is extract the attached .zip file in the root of your Deadline Repository, and it will propagate to the slaves when needed. It is strongly recommended that you manually remove any old local Draft installs on the slaves to prevent any conflicts (such as in C:\Program Files\Thinkbox\Deadline\bin\Draft)
[size=150]What’s New[/size]
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Breaking change:Draft.LUT.CreateCineon() now creates a linear-to-log LUT by default. (Previously it created a log-to-linear LUT by default). To update your scripts for this change, please change:
[list][*]LUT.CreateCineon().Inverse() to LUT.CreateCineon() - LUT.CreateCineon() to LUT.CreateCineon().Inverse()
[/:m]
[]H264 VideoEncoder changes intended to improve playback performance in QuickTime Player for Windows. (I’m not satisfied with this yet, but I hope it’s better than before.)[/:m]
[]Added optional border parameter to Image.Resize(). border can be ‘transparent’ or ‘stretch’. ‘transparent’ is the default, which creates a transparent black border as before. ‘stretch’ creates a border by stretching the edge pixels.[/*:m][/list:u]
[size=150]Bug Fixes[/size]
- Fixed crash when resizing multichannel EXR files.
- Fixed VideoDecoder dropping frames from end of videos.
- Added colors.xml from ImageMagick. This is intended to fix the error reported here.
- Image.Anaglyph()'s ‘LSA’ AnaglyphType can now be used without causing an error.
- Image.Anaglyph()'s AnaglyphType parameter is now case-insensitive.
- VideoEncoder’s codec parameter is now case-insensitive.
- Image.ApplyGamma() can now handle negative colors without producing indeterminate output.