Draft integration from Monitor scripts

Hi,

I’m just curious if there’s any logic behind the lack of Draft integration for the 3smax and Maya Monitor submission scripts? I see that the Houdini script has the ability to submit a Draft job, so I thought it was worth asking what the general plan is for these things. I would really like to implement this straight to the Monitor, but I think the job is too large from scratch to be worthwhile for the time being.

On another note, we’re super pleased about the whole ‘custom’ folder structure where we can place edited scripts. I’m assuming this is a folder that doesn’t get touched during an upgrade, so I just wanted you to know how much we all appreciate that little gem. In the future it would be sweet if the scripts in the [repo root]/submission could find their way there too (for customizing layouts and things you can’t handle in the sanity check implementations), but that’s just an idle wish really.

Cheers,
Daniel

Hi Daniel,
We don’t have a Draft option in those submitters because we don’t know where the output is going. Without the output, we can’t set up a Draft job. ie: you can’t access the information in a binary Max file. 3dsMax doesn’t have an equivalent Maya ascii based file format. :frowning:

The “submission” directory contains many application/scripting language specific - hard-wired paths which various studios depend on to ensure sanity check scripts, pre-submit, post-submit, etc scripts all function correctly. You could take a snapshot copy of the submission directory and put it into your custom directory and then update all the hard-wired paths as necessary. Unfortunately, not all the application submission scripts support “…/relative” paths, so I can’t see it being something we would look towards supporting in the near term.

Thanks Mike,

That all makes sense!

Cheers,
Daniel