Any chance of implementing something like this?
cs.rice.edu/~jwarren/papers/dmc.pdf
Cheers,
Ben.
Yes, I want to move away from our current marching cubes implementation.
I am very interested in hearing what people would like to change about Frost’s mesh generation. Personally, I would like to improve triangle quality and add some kind of adaptivity.
after briefly reading that doc it looks really interesting, specifically the rocket example with thick and thin surfaces.
If it involves any kind of Camera/Object distance based LOD I am all for it
Another idea is to do a relaxation to take the existing mesh output but iteratively relax to normalize the face areas or edge lengths while constraining the surface to the level set. Right now a “relax” modifier cares not for the level set.