I just upgraded my krakatoa to 2.70 and I am getting a render where the emission channel is flickering over the frames of the animation of the particles. I tried increasing the shadow map size but it did not resolve the problem. I rendering with emission turned off and the flickering went away so I know it’s coming from this channel somehow. I have a single spotlight, high angle on the particle cloud and my scene is in meters (using 3ds max 2016).
I am not sure what else I can do to debug this so if anyone out there has some suggestions that would be awesome. Thank you.