I am geting this error trying to batch render a scene with a PRT derived from maya particles, it renders single frames fine in maya but won’t seem to batch render. I haven’t had this problem before.
Krakatoa MY: ERROR : particle_grid_tree.reset: Provided channel_map object does not have a Position channel.
Thanks for the reply, we are running the latest build, and I have tried in a fresh scene and also repartitioning the simulation and it does the same thing which is strange. Older scenes seem to work ok.
I have it carying out the batch now but the error is still there, and the .exr files are empty.
It renders in maya render view fine, and I have tried to make sure it isn’t the issue of rendering frames with no particles in.
Hi,
I’m using Krakatoa MY recently.
I am currently facing the same problem. Whenever I’m trying to batch render after i added the re-population mod, this line came out:-
Krakatoa MY: ERROR : particle_grid_tree.reset: Provided channel_map object does not have a Position channel.
It works fine if i didn’t use any mod. I wonder is there any step i missed. I follow exactly what you mention up there, but the result is still remain the same.