Hi everyone,
I keep getting an error, I don’t seem to understand. The scene renderes finely on other workers, except for one computer/worker. The failing computer should have exactly the same setup as the others.
I hope someone can help. Thank you very much!
Here’s the log:
=======================================================
Error
Error: FailRenderException : Strict error checking on, caught the following error or warning.
Error: line 1: VRay: Could not load the Bifrost module! You will not be able to render Bifrost as isosurface or metaball. The error message is:[loadLibEx] 126: LoadLibrary failed (126): The specified module could not be found.
If this error message is unavoidable but not fatal, please email support @thinkboxsoftware.com with the error message, and disable the Maya job setting Strict Error Checking.
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\MayaBatch.py”, line 1255, in RenderTasks
self.WaitForProcess()
File “C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\MayaBatch.py”, line 1413, in WaitForProcess
self.FlushMonitoredManagedProcessStdout( self.ProcessName )
File “C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\MayaBatch.py”, line 2742, in HandleErrorMessage
self.deadlinePlugin.FailRender( “Strict error checking on, caught the following error or warning.\n” + errorMessage + “\nIf this error message is unavoidable but not fatal, please email support @thinkboxsoftware.com with the error message, and disable the Maya job setting Strict Error Checking.” )
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.RenderTasks()
at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
RenderPluginException
=======================================================
Stack Trace
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgj, CancellationToken bgk)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajq, CancellationToken ajr)
=======================================================
Log
2023-04-26 10:34:34: 0: Loading Job’s Plugin timeout is Disabled
2023-04-26 10:34:34: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘Surpreeze’
2023-04-26 10:34:35: 0: Executing plugin command of type ‘Initialize Plugin’
2023-04-26 10:34:35: 0: INFO: Executing plugin script ‘C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\MayaBatch.py’
2023-04-26 10:34:35: 0: INFO: Plugin execution sandbox using Python version 3
2023-04-26 10:34:35: 0: INFO: About: Maya Batch Plugin for Deadline
2023-04-26 10:34:35: 0: INFO: The job’s environment will be merged with the current environment before rendering
2023-04-26 10:34:35: 0: Done executing plugin command of type ‘Initialize Plugin’
2023-04-26 10:34:36: 0: Start Job timeout is disabled.
2023-04-26 10:34:36: 0: Task timeout is disabled.
2023-04-26 10:34:36: 0: Loaded job: MateFusion_ScreenAnim_v002 (6448e14409345a1ab8e51bc8)
2023-04-26 10:34:36: 0: Executing plugin command of type ‘Start Job’
2023-04-26 10:34:36: 0: DEBUG: S3BackedCache Client is not installed.
2023-04-26 10:34:36: 0: INFO: Executing global asset transfer preload script ‘C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\GlobalAssetTransferPreLoad.py’
2023-04-26 10:34:36: 0: INFO: Looking for legacy (pre-10.0.26) AWS Portal File Transfer…
2023-04-26 10:34:36: 0: INFO: Looking for legacy (pre-10.0.26) File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2023-04-26 10:34:36: 0: INFO: Could not find legacy (pre-10.0.26) AWS Portal File Transfer.
2023-04-26 10:34:36: 0: INFO: Legacy (pre-10.0.26) AWS Portal File Transfer is not installed on the system.
2023-04-26 10:34:36: 0: INFO: Rendering with Maya Version 2023.0
2023-04-26 10:34:36: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_DEBUG_ENABLE_CRASH_REPORTING to 0
2023-04-26 10:34:36: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CIP to 1
2023-04-26 10:34:36: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CER to 1
2023-04-26 10:34:36: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CLIC_IPM to 1
2023-04-26 10:34:36: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_OPENCL_IGNORE_DRIVER_VERSION to 1
2023-04-26 10:34:36: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_VP2_DEVICE_OVERRIDE to VirtualDeviceDx11
2023-04-26 10:34:36: 0: INFO: Setting MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS environment variable to 1 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS to 1
2023-04-26 10:34:36: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable MAYA_ENABLE_LEGACY_RENDER_LAYERS to 0
2023-04-26 10:34:36: 0: INFO: Setting OCIO environment variable to Z:/OCIO/aces_1.2/config.ocio for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable OCIO to Z:/OCIO/aces_1.2/config.ocio
2023-04-26 10:34:36: 0: INFO: Enforcing 64 bit build of Maya
2023-04-26 10:34:36: 0: INFO: Setting PYTHONHOME environment variable to C:\Program Files\Autodesk\Maya2023\Python for this session
2023-04-26 10:34:36: 0: INFO: Setting Process Environment Variable PYTHONHOME to C:\Program Files\Autodesk\Maya2023\Python
2023-04-26 10:34:36: 0: INFO: Starting monitored managed process MayaBatch
2023-04-26 10:34:36: 0: INFO: Stdout Redirection Enabled: True
2023-04-26 10:34:36: 0: INFO: Stdout Handling Enabled: True
2023-04-26 10:34:36: 0: INFO: Popup Handling Enabled: True
2023-04-26 10:34:36: 0: INFO: QT Popup Handling Enabled: False
2023-04-26 10:34:36: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2023-04-26 10:34:36: 0: INFO: Using Process Tree: True
2023-04-26 10:34:36: 0: INFO: Hiding DOS Window: True
2023-04-26 10:34:36: 0: INFO: Creating New Console: False
2023-04-26 10:34:36: 0: INFO: Running as user: Surpreeze
2023-04-26 10:34:36: 0: INFO: Enforcing 64 bit build of Maya
2023-04-26 10:34:36: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2023\bin\MayaBatch.exe”
2023-04-26 10:34:36: 0: INFO: Argument: -prompt -proj “Y:/4925_MateBike_Packshots/3D/Maya”
2023-04-26 10:34:36: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2023\bin\MayaBatch.exe” -prompt -proj “Y:/4925_MateBike_Packshots/3D/Maya”
2023-04-26 10:34:36: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2023\bin”
2023-04-26 10:34:36: 0: INFO: Process Priority: BelowNormal
2023-04-26 10:34:36: 0: INFO: Process Affinity: default
2023-04-26 10:34:36: 0: INFO: Process is now running
2023-04-26 10:34:36: 0: Done executing plugin command of type ‘Start Job’
2023-04-26 10:34:36: 0: Plugin rendering frame(s): 2
2023-04-26 10:34:36: 0: Executing plugin command of type ‘Render Task’
2023-04-26 10:34:36: 0: INFO: Waiting until maya is ready to go
2023-04-26 10:34:40: 0: STDOUT: Initialized VP2.0 renderer {
2023-04-26 10:34:40: 0: STDOUT: Version : 2016.11.62.12. Feature Level 5.
2023-04-26 10:34:40: 0: STDOUT: Adapter : NVIDIA GeForce RTX 2080 Ti
2023-04-26 10:34:40: 0: STDOUT: Vendor ID: 4318. Device ID : 7687
2023-04-26 10:34:40: 0: STDOUT: Driver : C:\Windows\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_26d6020974e1977c\nvldumdx.dll,C:\Windows\System32\DriverStor:31.0.15.1694.
2023-04-26 10:34:40: 0: STDOUT: API : DirectX V.11.
2023-04-26 10:34:40: 0: STDOUT: Max texture size : 16384 * 16384.
2023-04-26 10:34:40: 0: STDOUT: Max texture coords : 32
2023-04-26 10:34:40: 0: STDOUT: Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
2023-04-26 10:34:40: 0: STDOUT: Active stereo support available : 0
2023-04-26 10:34:40: 0: STDOUT: GPU Memory Limit : 11264 MB.
2023-04-26 10:34:40: 0: STDOUT: CPU Memory Limit : 124435 MB.
2023-04-26 10:34:40: 0: STDOUT: }
2023-04-26 10:34:40: 0: STDOUT: OpenCL evaluator is attempting to initialize OpenCL.
2023-04-26 10:34:40: 0: STDOUT: Detected 1 OpenCL Platforms:
2023-04-26 10:34:40: 0: STDOUT: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.7.101.
2023-04-26 10:34:40: 0: STDOUT: Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info cl_khr_external_semaphore cl_khr_external_memory cl_khr_external_semaphore_win32 cl_khr_external_memory_win32
2023-04-26 10:34:40: 0: STDOUT: Selected matching OpenCL Platform: NVIDIA Corporation NVIDIA CUDA OpenCL 3.0 CUDA 11.7.101.
2023-04-26 10:34:40: 0: STDOUT: OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
2023-04-26 10:34:40: 0: STDOUT: Choosing OpenCL Device NVIDIA GeForce RTX 2080 Ti. Device Type: GPU Device is available.
2023-04-26 10:34:41: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:41: 0: STDOUT: C:\Program Files\Autodesk\MayaUSD\Maya2023\0.20.0\mayausd\USD\lib\python\pxr\UsdUtils\updateSchemaWithSdrNode.py:372: SyntaxWarning: “is not” with a literal. Did you mean “!=”?
2023-04-26 10:34:41: 0: STDOUT: if sdrIdentifier is not “”:
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | log started Wed Apr 26 10:34:44 2023
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | Arnold 7.1.3.2 [2a385cac] windows clang-10.0.1 oiio-2.4.1 osl-1.12.0 vdb-7.1.1 adlsdk-6.3.1.44 clmhub-2.0.0.235 rlm-14.1.3 optix-6.6.0 2022/09/12 08:50:17
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | running on VFX06, pid=12472
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | 1 x AMD Ryzen 9 3950X 16-Core Processor (16 cores, 32 logical) with 130984MB
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | NVIDIA driver version 516.94 (Optix 60803)
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | GPU 0: NVIDIA GeForce RTX 2080 Ti @ 1650MHz (compute 7.5) with 11263MB (6798MB available) (NVLink:0)
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | Windows 10 (version 10.0, build 19044)
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | soft limit for open files changed from 512 to 2048
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB |
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | [color_manager_ocio] default ocio.config found in C:\Program Files\Autodesk\Arnold\maya2023\bin…/ocio/configs/arnold/config.ocio
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2023\bin…\plugins …
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | alembic_proc.dll: alembic uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | cryptomatte.dll: cryptomatte uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | cryptomatte.dll: cryptomatte_filter uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1556MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1557MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1601MB | usd_proc.dll: usd uses Arnold 7.1.3.2
2023-04-26 10:34:47: 0: STDOUT: 00:00:02 1601MB | loaded 6 plugins from 4 lib(s) in 0:00.09
2023-04-26 10:34:47: 0: STDOUT: ###############################################################################
2023-04-26 10:34:47: 0: STDOUT: Begin attempted read of a shade fragment XML file.
2023-04-26 10:34:47: 0: STDOUT: Attempting to read fragment XML code from: aiRectangleAreaLight.xml
2023-04-26 10:34:47: 0: STDOUT: Errors loading XML:
2023-04-26 10:34:47: 0: STDOUT: -------------------------------------------------------------------------------
2023-04-26 10:34:47: 0: STDOUT: Could not find file: aiRectangleAreaLight.xml
2023-04-26 10:34:47: 0: STDOUT: -------------------------------------------------------------------------------
2023-04-26 10:34:47: 0: STDOUT: End attempted read of fragment XML.
2023-04-26 10:34:47: 0: STDOUT: ###############################################################################
2023-04-26 10:34:49: 0: STDOUT: Running submission script “C:/Users/Surpreeze/AppData/Local/Thinkbox/Deadline10/cache/KbVr8kelu8VLSGAlfyFlaRh7w/submission/Maya/Main/SubmitMayaToDeadline.mel”
2023-04-26 10:34:50: 0: STDOUT: Result: untitled
2023-04-26 10:34:51: 0: STDOUT: mel: READY FOR INPUT
2023-04-26 10:34:51: 0: INFO: Importing Maya Batch Utils melscript: C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\MayaBatchUtils.mel
2023-04-26 10:34:52: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading
2023-04-26 10:34:52: 0: STDOUT: mel: mel: READY FOR INPUT
2023-04-26 10:34:53: 0: INFO: Importing Maya Batch Functions python script: C:\ProgramData\Thinkbox\Deadline10\workers\vfx06\plugins\6448e14409345a1ab8e51bc8\DeadlineMayaBatchFunctions.py
2023-04-26 10:34:53: 0: INFO: Waiting for Maya Batch Functions python script to finish importing
2023-04-26 10:34:53: 0: STDOUT: mel: Result: 0
2023-04-26 10:34:54: 0: STDOUT: mel: READY FOR INPUT
2023-04-26 10:34:54: 0: INFO: >This is a Render Job
2023-04-26 10:34:54: 0: INFO: Rendering with vray
2023-04-26 10:34:54: 0: INFO: Rendering to network drive
2023-04-26 10:34:54: 0: INFO: Creating melscript to execute render
2023-04-26 10:34:54: 0: INFO: Auto memory detection for VRay disabled
2023-04-26 10:34:54: 0: INFO: Adding dirmap command to map “//vfx/VFX_Shotgun” to “Y:/”
2023-04-26 10:34:54: 0: INFO: Executing script: C:\Users\Surpreeze\AppData\Local\Temp\tmpD70D.tmp
2023-04-26 10:34:55: 0: INFO: Waiting for script to finish
2023-04-26 10:34:55: 0: STDOUT: mel: Loading scene: Y:/4925_MateBike_Packshots/3D/Maya/scenes/MateFusion_ScreenAnim_v002.mb
2023-04-26 10:34:55: 0: STDOUT: [2023/Apr/26|10:34:55] V-Ray: V-Ray 6 for Maya, hotfix 1 version 6.00.03 from Dec 6 2022, 15:39:31
2023-04-26 10:34:55: 0: STDOUT: [2023/Apr/26|10:34:55] V-Ray: V-Ray core version is 6.00.21
2023-04-26 10:34:55: 0: STDOUT: Initializing V-Ray for Maya
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_bercon_special.dll
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_flakes2_translators.dll
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_geometry_translators.dll
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_texdirt_translator.dll
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_usd_translator019.dll
2023-04-26 10:34:55: 0: STDOUT: [VMAYA PT] Loaded and initialized C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./translators/vraytr_uvwgen_bercon.dll
2023-04-26 10:34:56: 0: STDOUT: [2023/Apr/26|10:34:56] V-Ray: Loading plugins from “C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/vrayplugins\vray_.dll"
2023-04-26 10:34:56: 0: STDOUT: [2023/Apr/26|10:34:56] V-Ray: 70 plugin(s) loaded successfully
2023-04-26 10:34:56: 0: STDOUT: [2023/Apr/26|10:34:56] V-Ray: Finished loading plugins.
2023-04-26 10:34:56: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:56: 0: STDOUT: Warning: };
2023-04-26 10:34:56: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:56: 0: STDOUT: Warning: “C:/Program Files/Autodesk/Maya2023/scripts/others/imageFormats.mel” line 65.2 : Global variable is already initialized; this occurrence is ignored.
2023-04-26 10:34:56: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:56: 0: STDOUT: Warning: V-Ray VolumeGrid: Loading shaders failed - no <.txt> files in .
2023-04-26 10:34:56: 0: STDOUT: V-Ray VolumeGrid: loading C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./scripts/VRayVolumeGridInit.mel…
2023-04-26 10:34:56: 0: STDOUT: V-Ray VolumeGrid: OK.
2023-04-26 10:34:57: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:57: 0: STDOUT: Warning: file: C:\Program Files\Chaos Group\V-Ray\Maya 2023 for x64\maya_vray\scripts\vrayInit.mel line 148: string $g_vrayImgExt[];
2023-04-26 10:34:57: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support @thinkboxsoftware.com with the error message.
2023-04-26 10:34:57: 0: STDOUT: Warning: file: C:\Program Files\Chaos Group\V-Ray\Maya 2023 for x64\maya_vray\scripts\vrayInit.mel line 148: “C:/Program Files/Chaos Group/V-Ray/Maya 2023 for x64/maya_vray/./scripts/vrayCreateCommonGlobalsTab.mel” line 468.23 : Redeclaration of variable “$g_vrayImgExt” shadows previous declaration at line 747. Previous value will be retained.
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayAlSurface (id: 1115350/0x001104D6)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayHairNextMtl (id: 1115320/0x001104B8)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayBerconNoise (id: 1115370/0x001104EA)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayFiltering (id: 1207503/0x00126CCF)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayCarPaint2Mtl (id: 1207504/0x00126CD0)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayFlakes2Mtl (id: 1207506/0x00126CD2)
2023-04-26 10:34:57: 0: STDOUT: [2023/Apr/26|10:34:57] V-Ray: Registered dynamic node VRayColorCorrection (id: 1207509/0x00126CD5)
2023-04-26 10:34:57: 0: STDOUT: info: MDL SDK 2019.1, build 317500.1752, 16 May 2019, nt-x86-64
2023-04-26 10:34:57: 0: STDOUT: info: Loaded library “C:\Program Files\Chaos Group\V-Ray\Maya 2023 for x64\maya_vray\bin\libvrayfreeimage.dll”.
2023-04-26 10:34:57: 0: WARNING: Error: line 1: VRay: Could not load the Bifrost module! You will not be able to render Bifrost as isosurface or metaball. The error message is:[loadLibEx] 126: LoadLibrary failed (126): The specified module could not be found.
2023-04-26 10:34:57: 0: WARNING: Encountered an error, logging render script contents for debugging:
2023-04-26 10:34:57: 0: WARNING: ################################ SCRIPT LOG START ################################
2023-04-26 10:34:57: 0: WARNING: // Starting Mel program
2023-04-26 10:34:57: 0: proc renderIt(string $name) {
2023-04-26 10:34:57: 0: string $opt=”"; string $rl=""; string $rp=""; float $resize=-1.; vrayRegisterRenderer(); vrayCreateVRaySettingsNode(); select vraySettings;
2023-04-26 10:34:57: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2;
2023-04-26 10:34:57: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2;
2023-04-26 10:34:57: 0: setAttr “defaultRenderGlobals.byFrameStep” 1; setAttr “defaultRenderGlobals.animation” true;; setAttr “vraySettings.frameStep” 1; setAttr “vraySettings.animation” true;
2023-04-26 10:34:57: 0: setAttr -type “string” “vraySettings.fileNamePrefix” “/”;
2023-04-26 10:34:57: 0: workspace -fr “images” “Y:/4925_MateBike_Packshots/3D/Maya/images”; workspace -fr “depth” “Y:/4925_MateBike_Packshots/3D/Maya/images”;
2023-04-26 10:34:57: 0: setAttr “vraySettings.width” 1024;
2023-04-26 10:34:57: 0: setAttr “vraySettings.height” 1024;
2023-04-26 10:34:57: 0: setAttr “vraySettings.sys_max_threads” 0;
2023-04-26 10:34:57: 0: setAttr “vraySettings.sys_progress_increment” 1;
2023-04-26 10:34:57: 0: if( attributeExists "animType" vraySettings
)
2023-04-26 10:34:57: 0: {
2023-04-26 10:34:57: 0: setAttr “vraySettings.animType” 1;
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “vray”, $opt);
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: //
2023-04-26 10:34:57: 0: // Main part
2023-04-26 10:34:57: 0: //
2023-04-26 10:34:57: 0: proc mainDeadlineRender() {
2023-04-26 10:34:57: 0: string $sceneName = “Y:/4925_MateBike_Packshots/3D/Maya/scenes/MateFusion_ScreenAnim_v002.mb”;
2023-04-26 10:34:57: 0: print (“Loading scene: " + $sceneName + “\n”);
2023-04-26 10:34:57: 0: dirmap -en true;
2023-04-26 10:34:57: 0: dirmap -m “//vfx/VFX_Shotgun” “Y:/”;
2023-04-26 10:34:57: 0: catch( python( “DeadlineMayaBatchFunctions.ForceLoadPlugins()” ) );
2023-04-26 10:34:57: 0: int $loadFailed = catch( file -o $sceneName
);
2023-04-26 10:34:57: 0: if (!$loadFailed) {
2023-04-26 10:34:57: 0: catch( python( “DeadlineMayaBatchFunctions.OutputPluginVersions()” ) );
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: catch( remapNodeFilePathsWithTokens( “file”, “fileTextureName”, true ) );
2023-04-26 10:34:57: 0: catch( remapNodeFilePathsWithTokens( “aiStandIn”, “dso”, false ) );
2023-04-26 10:34:57: 0: catch( mapOpenColorIOFile( 1 ) );
2023-04-26 10:34:57: 0: string $deadlineMappings[] = { “//vfx/VFX_Shotgun”, “Y:/” };
2023-04-26 10:34:57: 0: print(”------[ XGen path mapping STARTED ]------\n");
2023-04-26 10:34:57: 0: if( catch( mapXGen( $deadlineMappings ) ) ) {
2023-04-26 10:34:57: 0: print("------[ XGen path mapping FAILED ]------\n");
2023-04-26 10:34:57: 0: } else {
2023-04-26 10:34:57: 0: print("------[ XGen path mapping SUCCEEDED ]------\n");
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: string $checkScene = file -q -sn
;
2023-04-26 10:34:57: 0: if ($checkScene=="") {
2023-04-26 10:34:57: 0: error (“Cannot load scene “” + $sceneName + “”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);
2023-04-26 10:34:57: 0: } else if (catch(renderIt($sceneName)
)) {
2023-04-26 10:34:57: 0: error (“Render failed.\n”);
2023-04-26 10:34:57: 0: } else {
2023-04-26 10:34:57: 0: print (“Render completed.\n”);
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: }
2023-04-26 10:34:57: 0: mainDeadlineRender();
2023-04-26 10:34:57: 0: // Ending Mel program
2023-04-26 10:34:57: 0: WARNING: ################################# SCRIPT LOG END #################################
2023-04-26 10:34:57: 0: Done executing plugin command of type ‘Render Task’
=======================================================
Details
Date: 04/26/2023 10:34:59
Frames: 2
Elapsed Time: 00:00:00:28
Job Submit Date: 04/26/2023 10:31:00
Job User: jennifer
Average RAM Usage: 28671832064 (21%)
Peak RAM Usage: 29085065216 (22%)
Average CPU Usage: 8%
Peak CPU Usage: 38%
Used CPU Clocks (x10^6 cycles): 218329
Total CPU Clocks (x10^6 cycles): 2729111
=======================================================
Worker Information
Worker Name: VFX06
Version: v10.1.23.6 Release (773a6289d)
Operating System: Windows 10 Pro
Running As Service: No
Machine User: Surpreeze
MAC Address: 30:DE:4B:4A:D9:C0
CPU Architecture: x64
CPUs: 32
CPU Usage: 16%
Memory Usage: 25.8 GB / 127.9 GB (20%)
Free Disk Space: 400.337 GB (83.944 GB on C:, 316.394 GB on D:)
Video Card: NVIDIA GeForce RTX 2080 Ti