Does all error handling happen in the individual Deadline plugins like 3dsmax.py?
Do I just need to comment out lines from there If I want to disable most of error handling?
Does all error handling happen in the individual Deadline plugins like 3dsmax.py?
Do I just need to comment out lines from there If I want to disable most of error handling?
Hello @gandhics
Thanks for reaching out. Yes, the error handling happens in plugin. Why do you want to skip error handling? Like I want to know what are you trying to achieve.
We are moving to Max2024/VRay6. Deadline is very sensitive to error handling. There are many scenes that locally renders but killed on the farm. The worst part is the log has no trace of what error actually caused the issue.
Hello @gandhics
Right. So you can look for error handlers around lines where FailRender is called in 3dsMax.py
You can then make a function say PassRender which will not do anything (pass) if called.
But I think the problem here is not ignoring the errors. Can I get a full job report in question? Just to see how is it failing.
The Deadline log doesn’t show anything nor Max/VRay log.
It would be great if Deadline log tell us why Deadline error handler killed process.
Hello @gandhics
Can you share the job report in question with me. Usually Max tells why it exited in the stack at the top of the job report. Here’s how to get to the job reports: Monitor — Deadline 10.3.1.4 documentation