Hi !
i have 4 node splitted in 26 instance all hookup on a high performance nas. But when i split one job, that need to read a same file. i get quite often that error
Exception during render: An error occurred in RenderTasks(): [ 9:18.39] ERROR: Read1: K:/IA/ASSETS/props/grass/srf/sourceimages/cobGrass05_srf.tif: Read error at scanline 4294967295; got 4294967295 bytes, expected 24576
à Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage)
In this case, this is one texture is call 26 time, and this make those kind of error.
Do you have any idea to avoid this ?
Thanks again !
Fred
I don’t know if it’s possible to avoid this, since Deadline has no control over how/when the renderer would read in texture files. You would think that if all the renderer is doing is reading the file, there shouldn’t be any sharing issues, but it doesn’t look like that’s the case here.
Have you tried reducing the number of instances to see if that makes a difference? Maybe setting a machine limit might help if you can find the magic number that reduces or eliminates these errors.
Cheers,
Yes reducing the node cure the problem. But he does that on job that need pretty much no computer power. I could technicly split my node in 30 if i didn’t have that error.
Now im stuck with a 4 node per instance.
Thanks ,
Fred