Okay, so after digging you’re having issues with the Max plugin.
It looks like we’re trying to see if that frame is there and we throw an error if it’s not. If you can catch it, I would take a look in that local folder on the node and see which files actually did render. I’m expecting something went wrong during the render, so see if there’s an error for that particular tile.
FYI. I’m pretty sure I fixed this a few weeks ago internally, but need a newer DL9 SP7 build to be pushed (but yes, disable local rendering is the quick fix for now and shouldn’t cause any real harm).