Hi,
I am having an issue when trying to render using mental ray 3.10 and deadline. I am using deadline 5.2.
I have set the mental ray plugin executable to point to the correct ray.exe file, however when I render with deadline I get the following error log:
[code]=======================================================
Log Message
0: Task timeout is disabled.
0: Loaded job: 2013_standaloneTest (999_050_999_1bfd9194)
0: INFO: StartJob: initializing script plugin MentalRay
0: INFO: Any stdout that matches the regular expression “'ERROR :." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\s\S+\s+\S+\s+progr:\s+([\d.]+)%." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\S+\s+\S+\s+error\s+([0-9]+)(.)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “\s*[e,E]+rror[:](.)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Can’t connect to any SPM license server.” will be handled as appropriate
0: INFO: About: Mental Ray Plugin for Deadline
0: Plugin rendering frame(s): 1
0: INFO: Starting Mental Ray Render
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: False
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Render Executable: “c:\program files\autodesk\mrstand3.10.1-adsk2013\bin\ray.exe”
0: INFO: Rendering to network drive…
0: INFO: Render Argument: -verbose 5 -file_dir “X:\RichardTest\mya13_beta_testing\RENDERS” -render 1 1 “X:\RichardTest\mya13_beta_testing\scenes\NY_deadline_standalone_test.mi”
0: INFO: Startup Directory: “c:\program files\autodesk\mrstand3.10.1-adsk2013\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: STDOUT: MSG 0.0 info : mental ray, version 3.10.1.9
0: STDOUT: MSG 0.0 info : use -copyright option to view copyright and terms of use.
0: STDOUT: MSG 0.0 info : License server:
0: STDOUT: MSG 0.0 progr: Running 24 render threads
0: STDOUT: MSG 0.0 4 MB info : version 3.10.1.9, Apr 30 2012, revision 171743
0: STDOUT: MI 0.0 6 MB progr: reading startup file “rayrc”
0: STDOUT: MI 0.0 6 MB progr: parsing file rayrc
0: STDOUT: MSG 0.0 6 MB info : no ray hosts file .ray3hosts or .rayhosts
0: STDOUT: MI 0.0 6 MB progr: parsing file X:\RichardTest\mya13_beta_testing\scenes\NY_deadline_standalone_test.mi
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library AdskShaderSDK.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/AdskShaderSDK.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library MayaShaders.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/MayaShaders.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library mayabase.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/mayabase.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library abcimport.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/abcimport.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library production.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/production.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library useribl.dll (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/useribl.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library architectural.so (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/architectural.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library paint.so (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/paint.dll)
0: STDOUT: LINK 0.0 6 MB progr: loaded shader library subsurface.so (c:\program files\autodesk\mrstand3.10.1-adsk2013\bin/…/shaders/bin/subsurface.dll)
0: STDOUT: MI 0.0 7 MB info : wallclock 0:00:00.08 for mi scene file parsing
0: STDOUT: MI 0.0 7 MB info : current mem usage 7 MB, max mem usage 7 MB
0: STDOUT: MEM 0.2 7 MB info : physical memory detected: total 24567 MB, free 22019 MB
0: STDOUT: MEM 0.2 7 MB info : virtual memory limit set to 22019 MB
0: STDOUT: SCEN 0.2 7 MB progr: begin scene preprocessing for frame 1
0: STDOUT: SCEN 0.2 8 MB info : 3 geometry leaf instances (3 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 8 MB info : 1 light leaf instance
0: STDOUT: SCEN 0.2 8 MB info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 8 MB info : current mem usage 8 MB, max mem usage 8 MB
0: STDOUT: RC 0.2 8 MB info : scene extent: (-25.50,-0.12,-25.50) : (25.50,9.09,25.50)
0: STDOUT: RC 0.2 8 MB info : option: scanline off
0: STDOUT: RC 0.2 8 MB info : option: trace on
0: STDOUT: RC 0.2 8 MB info : option: trace depth reflection 4, refraction 4, sum 8
0: STDOUT: RC 0.2 8 MB info : option: acceleration bsp2
0: STDOUT: RC 0.2 8 MB info : option: shadow on
0: STDOUT: RC 0.2 8 MB info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 8 MB info : option: lightmap on
0: STDOUT: RC 0.2 8 MB info : option: motion off
0: STDOUT: RC 0.2 8 MB info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 8 MB info : option: caustic off
0: STDOUT: RC 0.2 8 MB info : option: globillum off
0: STDOUT: RC 0.2 8 MB info : option: finalgather off
0: STDOUT: RC 0.2 8 MB info : option: samples min 1.00 per pixel
0: STDOUT: RC 0.2 8 MB info : option: samples max 100.00 per pixel
0: STDOUT: RC 0.2 8 MB info : option: samples quality 0.5 0.5 0.5
0: STDOUT: RC 0.2 8 MB info : option: samples error cutoff 0 0 0
0: STDOUT: RC 0.2 8 MB info : option: jitter 1
0: STDOUT: RC 0.2 8 MB info : option: filter gauss 3 3
0: STDOUT: RC 0.2 8 MB info : option: face both
0: STDOUT: RC 0.2 8 MB info : option: hair on
0: STDOUT: RC 0.2 8 MB info : option: task size 64
0: STDOUT: RC 0.2 8 MB info : option: lens on
0: STDOUT: RC 0.2 8 MB info : option: volume on
0: STDOUT: RC 0.2 8 MB info : option: geometry on
0: STDOUT: RC 0.2 8 MB info : option: displace on
0: STDOUT: RC 0.2 8 MB info : option: premultiply on
0: STDOUT: RC 0.2 8 MB info : option: colorclip raw
0: STDOUT: RC 0.2 8 MB info : option: output on
0: STDOUT: RC 0.2 8 MB info : option: merge on
0: STDOUT: RC 0.2 8 MB info : option: texture cache local
0: STDOUT: RC 0.2 8 MB info : option: limit dynamic
0: STDOUT: RC 0.2 8 MB info : option: fb mem management cached
0: STDOUT: RC 0.2 8 MB info : camera: type filter name
0: STDOUT: RC 0.2 8 MB info : rgb_h yes reflection
0: STDOUT: RC 0.2 8 MB info : rgb_h yes diffuse
0: STDOUT: RC 0.2 8 MB info : rgb_h yes indirect
0: STDOUT: RC 0.2 8 MB info : rgba_h yes mayaColor
0: STDOUT: RC 0.2 8 MB info : camera: focal length 1.37795
0: STDOUT: RC 0.2 8 MB info : camera: aperture 1.41732
0: STDOUT: RC 0.2 8 MB info : camera: aspect 1.33333
0: STDOUT: RC 0.2 8 MB info : camera: resolution 2000 1500
0: STDOUT: RC 0.2 8 MB info : camera: clip 0.1 10000
0: STDOUT: RC 0.2 8 MB info : camera: frame 1 1 0
0: STDOUT: RC 0.2 8 MB progr: rendering
0: STDOUT: RCI 0.2 10 MB progr: begin intersection preprocessing
0: STDOUT: RCI 0.2 10 MB info : using BSP2 for eye rays
0: STDOUT: RCI 0.2 10 MB info : using BSP2 for secondary rays
0: STDOUT: RCI 0.2 12 MB progr: end intersection preprocessing
0: STDOUT: RCI 0.2 12 MB info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.2 12 MB info : current mem usage 12 MB, max mem usage 12 MB
0: STDOUT: PHEN 0.2 12 MB info : -----------------------------------------------
0: STDOUT: PHEN 0.2 12 MB info : mayabase version 10.8, compiled on May 24 2012.
0: STDOUT: PHEN 0.2 12 MB info : -----------------------------------------------
=======================================================
Log Details
Log Date/Time = Aug 15/12 20:02:17
Frames = 1-1
Slave Machine = Rsxxxxtmp
Slave Version = v5.2.0.47700 R
Plugin Name = MentalRay[/code]
When I just render the mi file via command line, it renders fine.
Not sure what the issue is here.
Any ideas?
Thanks,
Richard