So in crunch times we tend to have a lot of Nuke rendering going on and would like to use our Interactive licenses on the farm. I know we can set the Nuke plugin to use interactive licenses, but it does so explicitly and will then ignore the Nuke render licenses.
I’ve reached out to the Foundry and they mentioned it was on their feature request list to have a command that can handle this. In the meant time, is there a way to have the Nuke plugin checkout a render license first, and then fall back on an interactive license?
Perhaps, Is it reasonably possible to modify the Nuke plugin to check the license server and choose interactive if there are no render licenses available? It would be great to know if this is worth exploring.