I think I brought this up a few years ago, but it seems like a nice time to bring it up again. I’d really like if Frost has a meshing limit range. For instance, if you were frosting the hand you’d want vertices to mesh to their neighbors, but you wouldn’t want a fingertip to mesh to the other fingertip. Somehow int he same vein as Soft selection has an edge limit.
Sounds good to me too.
Just a question, how would you limit that blending when for example two fingertips got too close?
It seems similar to a issue I brought up quite a few years ago with the arbitrary creation of a point in between two points, where it should have been elongating it would create a new blob.
We still have this on our Wishlist, and still have no clear concept how to implement it.
Mesh/reference based Magma support?