Final Render - Default - Anti Alias enabled @ 50.0
PRT Loader - Rendering =Load Every Nth Particle - Less than 2.0 Percent
Frost - Default - Zhu/Bridson mesh type only - Absolute Spacing vp-10.0/rnd-20.0
Whoa wicked so its tied to local 0,0,0 , or at least that is where the rays are going. I though I would move the icon into view and of course do the opposite of what you told me, so I raised the spacing instead of lower it, blew up massively, yep that is exactly what Particle Skinner looked like!
Lowering the value resolves the issue.
That could be a feature, thought it looked kinda cool