First build?

When can we expect to see a first build of Stoke 2? Seemed like you had something pretty good going at Siggraph! :slight_smile:.

We have something even better after Siggraph. I am at the Airport in Munich flying home to Sofia right now, and Darcy moved to Vancouver right after Siggraph. As soon as we commit all latest changes, we will post the first build. Hopefully this month :slight_smile:

Not many days left in the month, that would be so awesome! I really can’t wait. Got lots planned that I want to try out.

great news.
10 days maximum left…

Have a nice trip home!

Darcy is already tired of living in the US? :smiley: I was surprised to see he was in Seattle, although not really after seeing the prices of everything in Vancouver! :open_mouth:

Just a heads up: We had a build on Friday, but then I found a bunch of things I had to fix before posting, so we did another round. My code got a lot more solid as result, but I have also logged a bunch of issues for Darcy to fix before we post Beta 1. We will still have a few Known Issues in it, but we want it to be as smooth as possible so you can get stuff working from the very beginning…

Thanks for your patience!

Can’t wait!!! By the way, I noticed in the Autodesk video that you used the “active type” box yourself to add nodes now! :slight_smile: I use it all the time!

Well tomorrow is my birthday but I have to work late, so friday should be fine :smiley: :stuck_out_tongue:

you guys crack me up

All that ember functionality is going to allow for so many new effects to be done easier and with more control, as an artist that’s easy to get excited over!

I am just Stoked to have made it to my 44th birthday, a fitting 2.0 right?

First build is up! Go get it!
viewtopic.php?f=161&t=10155

Sweet! Might be too tired to play with it tonight but I am installing it! :slight_smile:

Haha thanks! Best present ever!
I can see that I will get absolutely nothing done that I am supposed to today :smiley:

It works just as I was hoping it would! The speed is much better than in Ember 0.1 (and I notice I got more options to get velocities). This really will be an essential add-on for FumeFX. Of course not just for Fume, but so far it’s working really, really well with everything I’ve attempted to do with Fume that’s been a struggle in the past. Should be able to post examples soon!

PS. Happy Birthday Johnny!

Tobbe

The new ParticleSplat and PVelocitySplat operators basically implement the Particle Velocity sampling of Stoke 1.0 inside of Magma. The ParticleSplat operator lets you sample any number of particle channels onto a grid. The PVelocitySplat samples a single Vector channel plus Density and has the option to remove the Divergence without an additional SimpleFluid operator, so it should be used for reading Velocity from particles. You can still use the ParticleSumRadius, but that samples within a sphere, while the new ones use a grid and can then perform trilinear interpolation at any sampling point. So it should be more precise and a lot faster, too.

Ah, awesome. Yeah I’ve been using the ParticleSplat and it’s been working great so far. I’ll try PvelocitySplat! Thanks!

i love the Field Force ! i always wanted to use custom forces to pull my particles towards the surface of animated objects, and now that works! so awesome :wink: very good job

this is great news, bobo! ( I was in holidays, therefore a little late…)
autumn can start.
fuat

Thanks Tobbe :slight_smile:

There is some real crazy new stuff in here. Just have to figure out how it works :blush: