The first time you launch the SMTD after an upgrade it errors "Could not copy the saved scene file to " on submission until you toggle the “Scene File Submission Options:” to something else and back from “Save and Submit Current Scene File with the Job to the REPOSITORY”
[code]-- BEGIN - 11/28/2011 5:26:35 PM - DAEDALUS/ggreenwalt
---- OPEN DIALOG : 11/28/2011 5:26:35 PM ----
[5:26:35 PM] : >Collecting Pools…
[5:26:36 PM] : +6 Pools Collected in 0.755 sec.
[5:26:36 PM] : >Collecting Groups…
[5:26:36 PM] : +2 Groups Collected in 0.757 sec.
Current 3ds Max Scene: \sfs-file\mydocs\ggreenwalt\My Documents\3dsmax\scenes\AlphabetTest2.max
[5:26:36 PM] : >Opening Job Options Rollout
[5:26:37 PM] : >Adding Job Dependencies Rollout
[5:26:43 PM] : >SUBMIT Button Pressed.
[5:26:43 PM] : >No Sanity Check Performed.
[5:26:43 PM] : File Path: [\sfs-file\mydocs\ggreenwalt\My Documents\3dsmax\scenes]
[5:26:43 PM] : File Name: [AlphabetTest2.max]
[5:26:43 PM] : >SCENE INFO:
Scene Nodes: 28
Geometry: 26
Shapes: 1
Lights: 0
Cameras: 0
Helpers: 1
SpaceWarps: 0
[5:26:43 PM] : Current View: Not A Camera
[5:26:43 PM] : >SUBMISSION SETTINGS:
ChunkSize = 3
JobsArray = #()
SingleTileJobBottom =
RegionUseMaxValues = false
RemovePadding = false
CloseAfterSubmission = false
RunPostLoadScript = false
RunPostFrameScript = false
QuicktimeSettingsFile =
ExtraInfo5 =
ExtraInfo9 =
username = ggreenwalt
group = global
PoolName = rendernodes
SubmitScene = true
SubmitSceneNetworkReuseLocation = false
Priority = 61
FullJobsArray = #()
CustomTiles = #()
TransferGroup =
IgnoreMissingExternalFiles = true
ForceWorkstationMode = false
SubmitVisibleObjectsOnly = false
RunPreLoadScript = false
RunPreFrameScript = false
PreLoadScriptFile =
PreTaskScriptFile =
SlaveSettingsSticky = false
ExportAdvancedRenderInfoFinalRender = true
ExtraInfo2 =
SGUpdate = false
Pools = #(“none”, “aftereffects”, “i7hardware”, “krakatoa”, “rendernodes”, “workstations”)
LocalRendering = true
LimitEnabled = false
DependencyJobItems = #{}
SingleTileJobFilename =
UseCustomTiles = false
IgnoreMissingUVWs = true
QuicktimePoolName =
SlaveInfo = #()
ExportAdvancedRenderInfoMaxwell = true
ExtraInfo6 =
SGDraftTemplate =
SGDisplayInfo = #()
RenderOutOfOrder = false
ResumeOnDeletedDependencies = false
MachineLimitTileJobs = false
LimitGroups = #(“C:\Program Files\Thinkbox\Deadline\bin”)
TransferPriority = 50
IgnoreMissingXREFs = true
PostLoadScriptFile =
PostTaskScriptFile =
QuicktimeFusionTemplates = #(#(), #(), #(), #(), #())
SlaveInfoCollected = false
TimeoutQTSubmission = 120
ExportAdvancedRenderInfoQuicksilver = true
ExportAdvancedRenderInfoIRay = true
StateSetsSubmit = false
category =
OutOfOrderStep = 2
TilesInX = 3
SingleTileJobReFilename =
LimitGroupsToUse = #()
TransferDeleteOnComplete = true
IgnoreMissingDLLs = true
MergeXRefsOnSubmission = false
QuicktimePoolExclusive = true
QuicktimeTemplate = #("", “”, “”, “”, “”)
TimeoutSubmission = 3600
TimeoutCollectData = 60
MissingFiles = #()
ExtraInfo7 =
SGVersion =
SGJobSettings = #()
CurrentRepository =
SubmitSceneGlobalBasePath =
SubmitAsSuspended = false
TilesInY = 2
LimitGroupAutoBrazil = false
TransferJobAsSuspended = false
DisableMultipass = false
MergeSceneXRefsOnSubmission = false
PreFrameScriptFile =
QuicktimeGroup =
AutomaticallyUpdateJobName = false
WarnAboutMissingExternalFiles = false
StateSetsList = #{}
groups = #(“none”, “global”)
SubmitAsDependent = false
TilesRendering = false
SingleTileJobTileCount = 0
LimitGroupAutoWorkstation = false
TransferCompressed = false
UseSilentMode = true
UseCustomShader = false
OverrideLowPriorityThread = true
ScheduledType = none
ExtraInfo4 =
SGDescription =
DraftTemplate =
theIniFiles = #()
MachineLimit = 1
AutoDelete = false
TileBlowupMode = false
SingleTileJobFrameList =
DropSubmission = false
UseAltPluginIni = false
PopupHandling = true
PostFrameScriptFile =
CustomShaderMode = 1
RenderFramesPreviewJob = false
MeditMaterialsStorage = #()
jobname = AlphabetTest2
Categories = #()
SubmitSceneBasePath =
OnComplete = Nothing
SingleTileJob = true
BgSubmission = false
AutoSuggestIni =[/code]
After doing this once it’ll evidently stay working. So it sounds like there is a default ini bug for stickies.