AWS Thinkbox Discussion Forums

Forcing particle viewport update

This could be a problem of pflow, but is there a way to REALLY force frost to update, sometimes it works, sometimes it doesnt. Its a bit annoying when you change particles and dont get instant frost update, is there any extra loop that could be thrown in the code to listen for any changes in viewport to make it really update?

would be much appreciated-

thanks

Thank you for your report!

Could you please list the Particle Flow changes that don’t trigger a Frost update? I’m probably missing them.

it is a simple position change of particles on frame 0, but even on another frame it doesnt update for some reason,
sometimes with different scenes it works, but when i open them again it doesnt update

:question:

Yikes! What version of 3ds Max are you using?

Would it be possible for you to please email me a scene file which produces this problem?

Privacy | Site terms | Cookie preferences