SOLUTION
Turns out it was a license issue with Foundry. I have the Production Collective and it doesn’t include a headless Katana so Deadline can’t pick it up. The Collective does comes with the headless Nuke so my assumption that Katana would work was wrong.
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Hi there,
I’m new to deadline so I’m just following rendering instructions here. I’m all the way to the last set apparently but now I’m bumping into a License Error when launching a Katana / RedShift render.
Here’s what it print out:
2019-12-19 21:42:14: 0: STDOUT: [INFO LicenseCheck]: Render License failed.
2019-12-19 21:42:14: 0: STDOUT: [INFO LicenseCheck]: FOUNDRY LICENSE ERROR REPORT
2019-12-19 21:42:14: 0: STDOUT: ----------------------------
2019-12-19 21:42:14: 0: STDOUT: Timestamp: Thu Dec 19 21:42:14 2019
2019-12-19 21:42:14: 0: STDOUT: License(s) Requested:
2019-12-19 21:42:14: 0: STDOUT: katana 2019.1121 render only with options all
2019-12-19 21:42:14: 0: STDOUT: Extended Info: None Provided
2019-12-19 21:42:14: 0: STDOUT: Host : vfx.machine
2019-12-19 21:42:14: 0: STDOUT: System ID(s) : 7085c2bdc0ff , 7085c2bd8082 , 48f17f06cceb , 525400a42fe3 , 525400a42fe3
2019-12-19 21:42:14: 0: STDOUT: RLM Environment Info: /root/FoundryLicensing/7085c2bdc0ff:/usr/local/foundry/RLM:/root/FoundryLicensing
2019-12-19 21:42:14: 0: STDOUT: Reason for failure: Failed to understand response from server.
2019-12-19 21:42:14: 0: STDOUT: RLM LICENSE DIAGNOSTICS
2019-12-19 21:42:14: 0: STDOUT: ---------------------------
2019-12-19 21:42:14: 0: STDOUT: katana_r : Communications error with license server (-17)
2019-12-19 21:42:14: 0: STDOUT: Connection refused at server (-111)
2019-12-19 21:42:14: 0: STDOUT: License Path:
2019-12-19 21:42:14: 0: STDOUT: /root/FoundryLicensing/7085c2bdc0ff:/usr/local/foundry/RLM:/root/FoundryLicensing:/usr/local/foundry/RLM/
2019-12-19 21:42:14: 0: STDOUT: [ERROR MAIN]: No ‘Render’ license available.
My licenses are node locked but they are all working and deadline (including data base) are all on the same machine. I tried setting render limits to see if that would fix the license problem but that didn’t change anything.
As a background on what I’m doing. I’m building my own little pipeline based on Centos7, Maya, Katana, Nuke and adding Deadline will help me avoid problems I had on my last freelance where I would render a frame range from Maya overnight and would wake up to a crash in the morning with only 3 frames rendered. I’m hoping Deadline will at least help me keep rendering and logging errors going with the added benefit of using AWS if I need a quicker render.
Something tells me it’s the node locked licenses. Any ideas?
Thank you