Found a way to trigger it some of the time outside of Deadline by using this power-shell script. Adjust the paths as needed, and run it on a dual GPU node directly. It will launch two windows of CL rendering different sets of frames.
Letellier_PowerShell_C4DCommandLine_Launcher.zip (590 Bytes)
- Rebooting the machine beforehand seems to help some of the time.
- Attempting to render a different scene file after a failed attempt seems to help some of the time.
- It feels as if there’s some type of ‘cool down’ factor needed between attempts.
- If the early parts of the two CL logs are out of sync by even a fraction of a second (enough to be visibly noticed) the issue won’t be triggered.,
(edited)
Overall about a 30% success rate using these techniques.