This is sitting maddenly on the border between a C4D/RS issue and a C4DBatch issue.
Background before symptoms:
- We have four render nodes, each with two GPUs (3090x2 or 4090x2). GPU affinity is set so that each GPU renders its own task.
- All with Nvidia 576.52.
- Two boxes with Windows 10, two with Windows 11 (issue has appeared on both OS)
- Occurs with RS 2025 and higher, and thus occurs with every version of C4D 2025, or setups of C4D 2024.4 with RS 2025+.
Symptoms with C4DBatch enabled:
A job starts; all 8 GPUs are placed on it. Either one or multiple GPUs will begin to render the scene such that a specific object in the scene has a clay material. Every frame rendered with that GPU on that scene will render the same way. The other GPU in the same box wonât have the issue.
If the same scene is submitted again, that particular GPU will probably render it fine, and this time a different GPU on a different box will have the same issue (usually with the same object in scene; there will usually be 1-3 specific objects that could get hit).
Other times the same scene will be submitted, and all frames will render fine.
Since the glitch never begins at a frame half way through the sequence (it always begins at the sequenceâs beginning) I believe that the issue is related to the initialization process, as that only occurs with the beginning few frames when the BatchPlugin is enabled. It seems as though something is being triggered during this initialization that is messing with the materials, and then lasting throughout the render session.
However, since initialization occurs only once per GPU per scene with the batchplugin, each scene has only ~8 opportunities to initialize the glitch on our rack. One would then think that with the batch plug disabled, weâd have many more occurrences, howeverâŚ
Symptoms with C4DBatch DISABLED:
Occurrences are reduced dramatically, but still occur. Instead of the issue first occurring at the beginning of a frame sequence and sticking throughout the rest of it, the bad frames can occur anywhere throughout the sequence⌠but they occur extremely rarely. For example, one scene (with a series of different file names) was submitted 10 times, each time ~60 frames being rendered. Out of 600 frames, there were only two bad frames.
However, since batchRender was disabled, all of these frames took notably longer to render, so this isnât a true long term solution.
Iâve shared this with Maxon via the developer forums, but they canât reproduce it, and I canât figure out how to reproduce it outside of deadline, and even with deadline, itâs difficult to recreate when I want to. Last week I submitted a scene 9 times, and it was only on the 9th that it happened; but then coworkers will submit scenes for work and itâll happen first time through.
I found a few other threads on here of people who possibly had the same issue, and asked them for more details, but wasnât able to get much. Based on the dates, all of them appear to be experiencing it with C4D 2025.
- Deadline 10.3.2.1 Cinema 4d and Redshift - #9 by Luke_Letellier
- Deadline loses Redshift Standard Material
- C4D + Redshift - materials breaking at random
Any thoughts?
Thanks,
Luke








