I’m currently working with Maxon to try to fix this issue, as I’m experiencing it as well, but we’re having trouble reproducing it on Maxon’s end without using Deadline.
A couple questions for you all:
- Which C4D/RS versions are you getting it with? For me C4D 2024 seems to be ok, with the issues starting with C4D 2025.
- Are you rendering in such a fashion where each GPU on a render node renders its own frame? (I,e - GPUs-Per-Task at 1 and Concurrent Tasks ~4 (something higher than one).
My current suspicion is that its somehow related to the machines rendering multiple frames simultaneously with C4D 2025+ (or something in RS 2025+)