AWS Thinkbox Discussion Forums

frost and finalrender multimaterial ID

Just started to use Frost, great plugin, great memory management.
I use it with FinalRender, and I found something :

When the source geometry has multiple IDs and has a FR multiMTL applied, Frost can’t manage it properly, and shows only one ID (n°1 I think).
The 3dsmax multimaterial is just working fine.

Thanks, I’ll take a look at this.

Do you have the Material set to “Material from Geometry”, and the “Create Material” button doesn’t work? Or something else?

Yes, that’s my process.
I creates the material, but it only uses the id 1 material for the whole object.

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