I have a simple particle flow with frost meshing it. When I render motion blur on frost locally it works correctly but when i render it on my render farm with vray 3 3ds max 2015 frost 1.4, the result is very different and distorted. Any idea what may cause this?
I have geometry instances on my pflow. Spheres that gradually scale down over time. When I save and load with krakatoa I see only dots. How can I keep the instanced goemetry?
You cannot “save the instances”, but you should be able to instance custom geometry (or just default spheres) using Frost. Also make sure you are saving the Scale channel, then check the “Use Radius Channel” option in Frost to apply the scaling. Note that non-uniform scaling is not supported yet.