What’s New
V-Ray geometry instancing improvements:
- Now propagates channels, such as Color, from particles to the output mesh
- Added support for changing the Material ID of instanced particles (see report)
[list][]The Material ID behavior can be changed using the controls in Frost’s “Material” rollout.
[/:m][]Added support for Animation Timing[/:m][/list:u]
Bug Fixes - Fix to avoid building the full non-instanced mesh in some cases when “Use V-Ray Instancing” is enabled (see report)
[size=85]Attachments
FrostMX_2.0.2_win64.msi - removed
(20.79 MiB) Downloaded 1 time[/size]