this is more a wish for vray to store geo in memory like pcache so not to always go through process of loading geometry into memory, but would it be possible for frost to store render geo polys in memory, so that it can quickly retrieve them at rendertime without having to regenerate the polys?
when i want to shade frost mesh, and not using vrayRT it would be great not to have to go thorugh that process for every render test
(i will ask vlado at chaosgroup to implement the krakatoa pcache lcache functionality though!)