We have a bit of an odd issue, where heavy/complex frost jobs would hang “forever” on most of the farm machines (6-9 hours with no progress), but render fine on newer workstations within <5 minutes. Is there some cpu instruction set that it was built with, that may be missing from some of our cpus kicking in a software emulation mode? Using frost v2.0.12
The deadline log is stuck on:
2017-01-20 02:23:28: 0: INFO: Updating instances
The frost is running off a PRT that has ~6.4 million particles and is using vray instancing, using 235 source objects
The stack where its hanging: