how about implementing an effect which allows frost to keep mesh a few frames longer than the particle age, so when particles die all of a sudden, instead of frost mesh dissappearing, it would be there and fade out naturally insead of popping away?
it would be possible to do it with particle radius, but then this affects the complete look -overall size and not just of the dying ones,
you can just steal the scale based on life and it wouldnt affect all of them right? i kinda of did that in the test i posted yesterday…
granted im using giant arrows… but you know… same thing? vimeo.com/23882946
scale set to absolute with keyframe from 100-0. or am i missing the point? (sorry if so)
In the world of Particle Flow and TP, the time of death is pre-determined via the LifeSpan channel.
When the Age reaches the LifeSpan, the particle is removed.
So if your particles are dying out of age (as opposed to being mesh vertices that are being deleted by, say, Volume Select plus DeleteMesh), then you can use the Scale option in Frost to provide a custom radius curve that falls off on the last couple of frames.
What you asked for would be cool for all the other cases where there is no Age/LifeSpan info available, but it would require significant changes in the way Frost deals with particle streams and I am not sure if the effort would be worth it - we’d rather provide better KCM tools to generate Age / LifeSpan from mesh vertices as part of Krakatoa 2.0…