heya would love some help getting a smooth mesh. pretty simple setup.
2 meshes. think peanut butter glob on knife tip though smooth peanut butter. want to mesh them as one
i imported a fresh alembic of just 2 meshes already animated. add frost. i need it to wrap right onto the existing surfaces. if i do a fat radius with low density the mesh is smooth but doesn’t match the mesh (pushed way out). but when i try and get it to match the surfaces and increase rez (decreasing particle radius/viewport rez) i get banding. trying as many variations of settings as i can…tried and un-smoothed mesh, but when if i add smoothing after frost i loose the mesh detail, tried high density mesh and still get banding/stepping. tried vertex refinement,view port rez etc, cant get an actual smooth result.
i just want to wrap 2 meshes and have it stick to the surface as close as possible. any help would be huge, happy to drop a good tip if i can get some help.