This seems so simple, but is there a way to set the render Particle % when using geometry? In my viewport, I have it at 5%, but the rendered version is 100%. Frost is using a PRT Source which is loading from geometry
There doesn’t seems to be a one-click solution directly with Frost so I’ve now just exported the geometry as a PRT Sequence using Krakatoa and limited the render percentage with the Krakatoa PRT Loader.