What’s New
- Added builds for Mac and Linux
- Removed upper limit on number of Mesh Relax Iterations
Bug Fixes
- Avoid adding the same mesh as a particle source twice when using the Frost Node button
- Disabled Mesh Relax when using Geometry meshing
- Fixed to use the particleId attribute of Maya particle systems as an ID channel
[size=85]Attachments
FrostMY_2.0.10.7_windows.zip (removed)
(8.41 MiB) Downloaded 12 times
FrostMY_2.0.10.7_osx.app.zip (removed)
(13.92 MiB) Downloaded 3 times
FrostMY_2.0.10.7_linux.run.zip (removed)
(12.73 MiB) Not downloaded yet[/size]