Frost MY Beta 2.0.10.7

What’s New

  • Added builds for Mac and Linux
  • Removed upper limit on number of Mesh Relax Iterations

Bug Fixes

  • Avoid adding the same mesh as a particle source twice when using the Frost Node button
  • Disabled Mesh Relax when using Geometry meshing
  • Fixed to use the particleId attribute of Maya particle systems as an ID channel

[size=85]Attachments

FrostMY_2.0.10.7_windows.zip (removed)
(8.41 MiB) Downloaded 12 times

FrostMY_2.0.10.7_osx.app.zip (removed)
(13.92 MiB) Downloaded 3 times

FrostMY_2.0.10.7_linux.run.zip (removed)
(12.73 MiB) Not downloaded yet[/size]